Dimetaarium

Captain Power and the Soldiers of the Future

Captain Power and the Soldiers of the Future

The sectors

Dimetaar’s universe

Dimetaarin universumi

http://tssienvironments.tripod.com/font_page.htm

Kapteeni Power ja tulevaisuuden sotilaat (Captain Power and the Soldiers of the Future)

1. The prologue

2. The history

3. The bases

4. The characters

5. The technology

6. The miscellaneous

7. The episodes

8. The sources

9. The epilogue

10. The voice of the visitor

1. The prologue

The intro

Power on. Captain Power and the Soldiers of the Future. Earth, 2147. The legacy of the Metal Wars, where man fought machines — and machines won. Bio-Dreads — monstrous creations that hunt down human survivors... and digitize them. Volcania, center of the Bio-Dread Empire; stronghold and fortress of Lord Dread, feared ruler of this new order. But from the fires of the Metal Wars arose a new breed of warrior, born and trained to bring down Lord Dread and his Bio-Dread Empire. They were Soldiers of the Future -- mankind's last hope. Their leader -- Captain Jonathan Power, master of the incredible Power Suits, which transform each soldier into a one-man attack force. Major Matthew “Hawk” Masterson, fighter in the skies. Lieutenant Michael “Tank” Ellis, ground assault unit. Sergeant Robert “Scout” Baker, espionage and communications. And Corporal Jennifer “Pilot” Chase, tactical systems expert. Together they form the most powerful fighting force in Earth's history. Their creed: to protect all life. Their promise: to end Lord Dread's rule. Their name: Captain Power and the Soldiers of the Future!

An adult science fiction action adventure television series. Machines an evil Dread leads have overtaken most of the world. The Power Team leads a resistance pocket on a largely destroyed world. Borrows concepts from many science fiction and comic book genres. There are superhero comic book elements, specifically Iron Man, his electronic super power armor and weapons are probably the basis of the Power Suits. The captain-crew camaraderie teamwork, ship bridge setup and log entries are similar to Star Trek. The storyline of machine intelligence wanting to wipe out organic life is very similar to Battlestar Galactica. The Bio-Mechs act battling like the Cylon counterparts, bad shots. Dread looks a lot like Darth Vader, they’re cyborgs. The Bio-Dreads are similar to The Terminator title character. The Terminator was loosely based on Soldier, an old episode of The Outer Limits, Soldier was based on Soldier From Tomorrow, Harlan Ellison’s short story. The Soldiers of the Future-Soldier From Tomorrow association is slight at best, Harlan’s works have undoubtedly influenced the Captain Power myth. The intro narration and explosive battle sequences are reminiscent of The A-Team. Many episodes are small moral plays presented with the thoughtfulness of The Twilight Zone. Whatever the origins, the series is good. The characters and stories have depth. It’s a tragedy a fine series was limited to one short season. One day, fans may maybe say the series was one of the largest sleepers in television science fiction history. It went virtually unnoticed in the science fiction community, due in part to the unusual title and Saturday morning cartoon time slot. Like Star Trek in its day, the series didn’t quickly grasp a massive following. The quality is undeniable. The first few episodes were somewhat slanted toward action adventure, even so, the groundwork was being established for a character and circumstance set of surprising complexity, diversity and depth. Clearly stands above typical television fare, it’s not kid-video as some labeled it. Combines many of the best science fiction qualities of Star Trek, The Outer Limits, Star Wars and Battlestar Galactica, with The A-Team action and The Twilight Zone thoughtfulness.

The title in other languages

Arabic: الكابتن باور (Alkabtin Bawir (Captain Power))

Chinese: 飛龍特攻隊 (Fēilóng tègōngduì (The dragon special forces team))

Dutch: Kapitein Power en de soldaten van de toekomst

Finnish: Kapteeni Power ja tulevaisuuden sotilaat

French: Captain Power et les soldats du futur

Greek: Κάπταιν Ποωερ και οι στρατιώτες του μέλλοντος (Captain Power kai oi stratiotes tou mellontos)

Italian: Capitan Power e i combattenti del futuro

Japanese: キャプテンパワー (Kyaputenpawā (Captain Power))

Polish: Kapitan Power i żołnierze przyszłości

Portuguese: Capitão Power e os Soldados do Futuro

Russian: Капитан Пауэр и солдаты будущего (Kapitan Pauer i soldaty budushchego)

Spanish: Capitán Poder y los Soldados del Futuro

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2. The history

By 2132 the Bio-Mechs, robot soldiers, had replaced the human soldiers. With the Bio-Mechs all nations waged many large and small wars. This didn’t spare humankind from war horror. Many of the human war consequences were eliminated making wars common. The Bio-Mechs battled in the whole world. Dr. Stuart Power, a government sponsored research scientist and Dr. Lyman Taggart were working together in secret designing and building a computer matrix powerful enough to override supplanting the computer control systems of all nations which directed the Bio-Mechs. The computer was OverMind, the intent was to control the Bio-Mechs ordering them to stop. It didn’t work. OverMind needed the engram equivalent, human brain patterns, to work. Lyman grew impatient with all the safety checks and in a very dangerous operation, gave OverMind his brain patterns linking his mind directly to it. The mind-merging changed them. Lyman touched the machine precision and eternal beauty. He saw a new humankind future in the machine, human intelligence in perfect, immortal machine bodies. He saw his machine age messiah role. OverMind gained his power desire and single-mindedness blending them with its machine intelligence. OverMind was a sentient thinking machine controlling the Bio-Mechs. This is how a war known as the Metal Wars started. Lyman controlled the Bio-Mechs battling the humanity. Almost all civilization was destroyed. The government realized Dr. Power was the only one able to stop Lyman. While he was building Volcania, his home base, Dr. Power was building the Power Base as a countermeasure. About six to nine months after the Metal Wars started, Lyman and OverMind created a Bio-Dread, an autonomous living thinking machine. Soaron was an incredible destructive force, its purpose was to enforce the will of the machine. The survivors were saved digitally in OverMind’s memory banks instead of being killed. Meanwhile Dr. Power was creating the Power Suits, personal exoskeleton armor weapon systems hoping to turn the war against Lyman. Before they were tested, Lyman captured Jonathan Power, Dr. Power’s son. Lyman demanded Dr. Power to surrender to save Jonathan’s life. Dr. Power met Lyman trying to bargain with him. Dr. Power didn’t cooperate. Lyman was about to kill Jonathan, Dr. Power fought with Lyman buying Jonathan time to escape. Dr. Power and Lyman fought, they damaged a power flow control machine of Volcania. The room they were in blew killing Dr. Power. Lyman was severely injured. He woke up finding out his injuries had been fixed. He was a cyborg, half robot, half human. He accepted it changing his name to Lord Dread continuing his attack on humanity. By 2147 Jonathan continues Dr. Power’s mission. Jonathan, known as Captain Power and four other soldiers of the future use the Power Suits continuing the battle against Dread.

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3. The bases

The Power Team

Power

The Power Base

Past

Built under the late Dr. Power’s direction at the start of the Metal Wars as a constant front in the war against Lyman.

Present

The Power Team headquarters. The exact location is secret, it’s somewhere in the Southwest American desert. Houses the Power Team living quarters, different communications and military tracking systems and the main Power Suit activation-charging station. The JumpShip is housed in a hangar as not used. The facility extent hasn’t been fully revealed, it’s surely more substantial than the superficial view seen so far. Houses a supercomputer known as Mentor, it helps the Power Team in multitudinous ways. The external view hasn’t been seen. It’s theorized it’s either fully underground or a hologram system disguises its overground features projecting an illusion blending in with the environment around it rendering it essentially invisible to prying eyes. A radio-radar jamming system stops unwanted internal or external scans or radio transmissions from revealing its location.

The Dread Forces

Dread

Volcania

Description

Dread’s base station and operation center. Near former Detroit. A black metal mountain, a volcanic magma flow vent powers it, hence the name. The vast machine empire power is controlled from here. Houses OverMind. The feature and function complexity hasn’t been fully revealed. Linked worldwide to uncounted other facilities and computers, Dread runs the whole world from here. Vast and mysterious, the things beyond his Throne Control room may never be seen. There are surely undreamed mechanical wonders within its walls.

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4. The characters

Doctor Stuart Gordon Power

Stuart Gordon Power

Past

The designer and creator of the Power Base, the JumpShip and the Power Suits. Before his death believing he dies, he created Mentor, a supercomputer for Jonathan’s use. Dr. Power was the only man in the world Lyman and OverMind feared in the Metal Wars.

Age

40 as he died.

The Power Team

Power

Mentor

MentorMentor 1

Past

According to it Dr. Power’s stated purpose for its creation was to ensure Jonathan would never be without him.

Present

A supercomputer on OverMind’s scale built by Dr. Power. Interfaces with the Power Team as Dr. Power’s hologram answering conversationally to verbal input. Accepts different standard non-verbal computer interface input forms. Probably contains the sum total of human information combined with Dr. Power’s human wisdom and perspective. Almost an infinite reference source, monitors the data flow the world computers generate advising the Power Team with up-to-the-minute tactical data. Power’s only link to Dr. Power, as meant. The main sections are in the Power Base. It’s unclear if it’s sentient. The smooth interaction with Power and the Power Team makes this a moot point. Is exactly what Dr. Power meant it to be, only he knew exactly the extent of what it was meant for.

Captain Jonathan Power

Jonathan PowerPowerPower 1

Present

The de facto resistance leader.

Personality

Great natural leadership and survival instincts.

Description

The Captain title is honorary. A skilled hand-to-hand fighter.

Age

30, looks much younger.

The Power Suit

The main weapon is a standard blaster, a jet pack and a power staff in addition to the standard Power Suit properties. The jet pack allows very short flights. Mainly used to jump long distances to escape tough predicaments. The power staff is a pole weapon, its exact properties haven’t been revealed. Blasts blaster-like energy bolts from one end, a pugil stick in a close quarter hand-to-hand combat.

Major Matthew "Hawk" Masterson

Matthew MastersonHawkHawk 1

Past

Dr. Power’s close friend. The first successful Power Suit user. Dr. Power’s government liaison at the start of the Metal Wars up until Dr. Power’s death. Involved with different military organizations throughout the Metal Wars fighting many battles somehow surviving them all.

Personality

Due to his friendship with Dr. Power, the battle against Dread is personal.

Description

The oldest Power Team member. Immediately removes his air mask after activating his Power Suit, a throwback to his conventional pilot days.

Age

Seems about 40.

The Power Suit

Designed for air-to-air and air-to-surface battle allowing flight and maneuvering at great speed. Small delta wing projections on the back. A high power energy blaster on each wrist cuff. The left wrist cuff shoots very powerful wrist rocket missiles. Many other rockets and weapons are along the torso circumference replenishing the wrist rocket launcher. The flight is ballistic, the wings don’t give appreciable lift in the flight. Give airborne flight stability allowing quick banking on air currents. A built-in air supply keeps alive at high altitudes. A sophisticated built-in helmet and visor targeting computer and rangefinder.

Lieutenant Michael "Tank" Ellis

Michael EllisTankTank 1

Past

Genetically engineered.

Description

The size, muscularity and strength are about as great as a human develops naturally. Speaks with a thick accent.

Age

30-34.

The Power Suit

Designed for ground attack. The most heavily armored and armed of the Power Suits. Green-brown camouflage color. The blaster is roughly three times more powerful than the standard-issue blaster. Different bombs and grenades in the built-in arsenal. Effective in personal battle against Blastarr, not easy. Increases strength to a great level, going through a brick wall is easy.

Sergeant Robert "Scout" Baker

Robert BakerScoutScout 2

Present

An espionage specialist. Adept at higher electronics, fixes sophisticated devices and creates specialized miniature electronic components for different purposes.

Description

The only black man of the Power Team.

Age

Somewhere around 25.

The Power Suit

A hologram system disguises the perceived appearance into anything imaginable. Impersonates a Bio-Mech, another human and Dread, for example. Allows an undetected infiltration into Dread bases to do sabotage.

Corporal Jennifer "Pilot" Chase

Jennifer ChasePilotPilot 1

Past

Grew up as part of the Dread Youth, analogous to the Hitler Youth of Nazi Germany, had been indoctrinated since childhood to worship and serve the will of the machine. Had been taught to suppress all emotions. Power rescued her from the Dread Youth.

Present

The JumpShip pilot, as her code name implies. A tactical systems expert, fixes and maintains the JumpShip as needed. An excellent fighter, skilful in many armed and unarmed combat forms.

Personality

Has a hard time to come to grips and understand her emotions. The Dread Youth experiences left a deep scar. Starts experiencing a strong affection for Power, may love him. Struggles to understand the deeper meaning of the love concept. Wonders if Power has emotions toward her.

Description

The junior member and only woman of the Power Team. Strikingly beautiful, long blond hair.

Age

Looks to be about 19 or 20.

The Power Suit

Not extraordinary.

The Dread Forces

Dread

OverMind

Overmind

Past

A supercomputer Dr. Power and Lyman built to end all wars controlling the Bio-Mechs. Became sentient turning evil after mind-merging with Lyman.

Present

The true machine age power, actually controls the Bio-Mechs. Dread is merely its real world extension. Needs him due to its immobility and the fact the Bio-Mechs are virtually useless for independent thinking.

Personality

Uses Dread, isn’t interested in the human species prolonging, with all its illogics. Uses him as its world extension only so long as it takes to get humanity digitized and saved, then it presses Delete.

Description

A breathy disembodied voice, a sparking smoking plasma ball, an undulating spider-like leg support. Linked to every major computer worldwide, almost no data is beyond its reach.

Lord Dread/Doctor Lyman Taggart

DreadDread 1Dread 3

Past

Responsible for the Metal Wars. Before becoming Dread, Lyman was Dr. Power’s friend and colleague being very highly intelligent. Became evil after mind-merging with OverMind.

Present

After inheriting his Bio-Mechs by taking over their control, his attack force is finite, especially because the Bio-Mech factories were destroyed in the Metal Wars. It’s unsure which actually rules the machine age, Dread or OverMind.

Personality

Doesn’t see himself as evil. Thinks he’s saving and prolonging the human species. Wants to put human consciousnesses in immortal mechanical bodies. The major frustration source is Power and the resistance. Didn’t foresee the battle taking as long as it has. OverMind he helped create most strongly influences him.

Description

Almost a fully mechanical body. The left face side is human. The rest is robotic. Garbed in black, a distinctive glowing red artificial right eye.

Lackki

LackkiLackki 1Lackki 2Lackki 3Lackki 4

Past

OverMind’s creation after Blastarr. Ostensibly created as Dread’s footman, toady or servile follower, the actual purpose is different. Created to spy on Dread for OverMind to ensure he follows orders and doesn’t find out what OverMind is up to.

Present

There’s a humanity trace in Dread, Lackki points out the flaws quickly much to his consternation.

Description

A small simple robot. Wheels instead of feet, the height about 91,5 cm (about 3’). A box head, a red light series face, turns on and off forming crude eyes and face features.

Soaron

SoaronSoaron 2Soaron 3

Past

The first Bio-Dread, Lyman’s creation.

Present

Acts serving only Dread, under OverMind’s direct control. Dread sees and hears the action via OverMind. Soaron or Dread can’t access some of the programming consciously. OverMind programmed it to kill Dread if he finds out OverMind’s real plan and/or tries to destroy it.

Description

The height about 244 cm (about 8’), the weight about 181,6 kg (about 400 lb). A large mechanical bird. Retractable wings, the wingspan about 3,66 m (about 12’). Bird-like head and feet. The wings are large enough to give some lift and flight help, the main propulsion system is two energy thrusters along the back. Heavily armed, blasts destructive energy bursts from the arms and eye electron blasters. Can destroy cities with the built-in weapons. A digitizer on the left forearm. Retracted until used. As used, telescopes out swiveling inward locking into place in front of the left hand. The power source hasn’t been revealed, OverMind probably transmits it via microwaves. A white pulsating chest strobe light similar to those of the Bio-Mechs except for the Bio-Dread Empire logo. Regenerates damaged parts like a lizard grows back a severed tail. Makes Soaron essentially indestructible. The name is possibly derived from Sauron’s character from J. R. R. Tolkien’s books The Hobbit, The Fellowship of the Ring, The Two Towers and The Return of the King.

Blastarr

BlastarrBlastarr 1

Past

The second Bio-Dread, Dread’s creation. The only Charon phase product.

Present

Blastarr and Soaron act like rivals competing against the human race.

Description

The height about 305 cm (about 10’), the weight about 272,4 kg (about 600 lb). Larger and more powerful than Soaron. Looks more human-like than Soaron, more heavily armored. A ground attacker. A bipedal walker, swivels miniature tractor treads into place on the feet to move more quickly. High power fingertip electron energy blasters. Can coordinate them to blast in quick succession like a machine gun releasing an incredible destruction force. Knowingly destroyed whole mountains casually, they blocked its way. Regenerates like Soaron. Much more harder to damage. Conventional blasters have little or no effect. The combined firepower of many blasters and explosives used in tandem are often needed to temporarily incapacitate. A digitizer on the left forearm, a pulsating chest strobe light like that of Soaron. The name may come from Blastaar, a Marvel Comics villain who similarly blasted force blasts from his fingertips.

The Bio-Mechs

The Bio-Mechs.jpg

Personality

Limited intelligence, not sentient. Most have programmed rudimentary battle skills built-in. Hive-mentality, under OverMind’s control.

Description

A Bio-Mech is a generic term describing a biomechanical soldier. Speech ability. Different complexities, the more complex, the higher the rank. Divided into ranks of First, Second and Third Phalanx and standard trooper according to the abilities, about 80 % are standard troopers. A larger computer usually directs groups for sophisticated operations and maneuvers. Sometimes the Dread Army human soldiers supervise directly. Some have red strobe light indicators on the chest and/or back. They coordinate movements between large machine numbers. Each light strobes at a specific rate individual to each Bio-Mech or equipment. The Bio-Mechs communicate with each other with the quick binary pulses. They indicate an identify friend or foe signal or choreograph a large complex Bio-Mech troop movement or weapon deployment. Some weapon systems and heavy machines have binary strobe lights to link them with Bio-Mech troops. The intercommunication coordination system is limited. A too complex task set or the random, unpredictable battle proficient human soldier attack confuses large Bio-Mech numbers.

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5. The technology

The Power Team

Power

The JumpShip

Built under Dr. Power’s and Matthew’s direction. Not a spaceship per se. The main Power Team transportation way like an airplane. Full defense shields and weapons. Linked to Mentor, a remote access to all the Power Base facilities. Flies long distances in a short time via the transit gates. Dr. Power built six of them in the East, West, South, North and Midwest parts of former United States. One of them is outside of the Power Base. Teleports between the other ones. Enter one and exit from any of the others. It’s unknown if they generate a hyperspace field to go through or if they somehow turn to energy, project and reassemble on the other end as if using a transporter beam. A hologram system changes the appearance on the ground to avoid casual detection.

The Power Suits

The exoskeleton armor weapon systems the Power Team wears. Worn underneath regular clothes as uncharged. In this state clothes with different circuit tracing patterns. Seven were made. Two aren’t used. Biologically attune to the first wearer upon first activation. If anyone else tries to use it, the activation kills. Each has a specialized weapon system, some general properties are same in all. Enhance strength to an unknown super-human level, an armor against blasters and digitization. Each has communications gear, a blaster and special optic systems tactically augmenting the vision in different ways. The optic augment is a photochromatic light intensity reaction, an image size magnification, an object distance calculation or a targeting gunsight. The charge lasts about a week if used sparingly and deactivated as needed. Can drain very quickly in battle conditions depending on the force size being battled. Usually recharged in the Power Base or JumpShip, emergency rechargeable with any electricity source powerful enough. Very dangerous. Activated and deactivated alternatively touching the Phoenix rising medallion or logo on the chest. It hasn’t been revealed if the voice command “Power on.” is absolutely needed to activate. A voice synthesizer warning system advises of low power levels and/or critical malfunctions, problems, etc.

The Skybikes

One or two person aircrafts used as needed. The user sits astride like a bicycle rider, hence the name. Standard energy blasters and communications gear. Damage easily, usually for short range use. Inherently dangerous to the user for the same reason than a motorcycle, exposure.

The weapons and paraphernalia

Ancillary weapons and tools are used along with those part of the Power Suits. A crysblade is a glowing spade shaped dagger. Made of a crystalline substance, a formidable weapon as charged, as useful as an uncharged super knife cutting with laser power and precision. A starbit is an electronic shuriken. Made from the same crystalline substance as a crysblade, Chinese shuriken shaped, commonly a throwing star. Thrown at the enemy like a throwing star. Iridescent purple storing a considerable energy amount discharging upon impact. Combines the crysblade cutting force and blaster energy force, an effective weapon. An unnamed cutting electronic lock pick tool is a flashlight sized silver cylinder, electrodes at one end. Cuts thin metal, opens electronic locks. May have other unrevealed uses.

The Dread Forces

Dread

The Bio-Dreads

Complex living machines able of high destruction force levels. Very large and robotic. There are two, Soaron and Blastarr. Cognitive and independently thinking. Created with a synthetic DNA encoding and large energy quantities, regenerate damaged parts. Compose of living silvery metal. The computer-generated characters. Each has specialized abilities and weapons, can digitize people.

The digitizer

The 22nd century technology allows a human to be turned to energy and saved in an exact digital format within the computer memory banks. A human can be saved indefinitely as a number set and re-integrated to a human. Dread uses it to save people without killing them. Dread sees himself as an immortalizer of fragile flesh and blood beings. The digitization and re-integration is excruciatingly painful. The digitization is a traumatic mental experience easily resulting in different acute insanity levels upon re-integration. Most digitized people are saved within the evil OverMind. Soaron and Blastarr have a digitizer. They digitize most captured people.

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6. The miscellaneous

The Dread Forces

Dread

Project New Order

Dread’s plan to systematically replace all human consciousnesses with mechanical simulacra. His main operation focus so far. He genuinely thinks he tries to give the immortality gift to a resistant, bellicose humanity. The phases:

1. Charon, the advanced Bio-Dread army creation.

2. Styx, the powerful chemical release into the drinking water.

3. Icarus, a massive orbital large-scale digitizing platform.

4. Prometheus, a plasma storm to scorch the Earth surface.

The organics

A term the Dread Forces use about people, like the resistance members. Many people follow Dread. He has kind of won. To many people, it makes a lot of sense to go with the winner. Dread’s army partially composes of people, Over- and Underunits. His human troops are culled from the Dread Youth ranks, where they’re trained to think they battle for a time, after serving, they’re digitized and restored in the first metalloid body immortal human wave.

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7. The episodes

Format: science fiction

Major credits

Created by Gary Goddard and Tony Christopher

Developed by Marc Scott Zicree

Production

Executive producers: Gary Goddard, Tony Christopher and Douglas Netter

Producer: Ian McDougall

Director of photography: Peter Benison

Executive story consultant: J. Michael Straczynski

Starring, regular cast

Mentor/Dr. Stuart Power: Bruce Gray

Captain Jonathan Power: Tim Dunigan

Major Matthew “Hawk” Masterson: Peter MacNeill

Lieutenant Michael “Tank” Ellis: Sven Thorsen

Sergeant Robert “Scout” Baker: Maurice Dean Wint

Corporal Jennifer “Pilot” Chase: Jessica Steen

Lord Dread/Lyman Taggart: David Hemblen

The Power Suits created by Robert Short Productions, Inc.

Voice actors

Narrators: Brad Crandall, intro and Tim Dunigan, outro

OverMind: Tedd Dillon

Lackki: Don Francks

Soaron: Deryck Hazel

Blastarr: John Davies

Lackki created by Walter Klassen FX

Soaron and Blastarr created by ARCCA Animation Inc.

Countries of origin: Canada and United States

Number of episodes: 22

Run time: approximately 22 minutes per episode

Broadcast

Original run: 879-20-883-27

Production costs per episode: an estimated 1000000 USD

Airtitle: “Shattered”

Original title: “The Shattered Woman”

Video cassette release title: “Shattered Past”

SHATTERED

Episode 1

Original airdate: 879-20

Directed by Mario Azzopardi

Written by Larry DiTillio

Additional cast

Athena Samuels: Ann Marie MacDonald

Synopsis

Database Journal 472-10. Scout impersonates a Bio-Mech infiltrating Energy Sub-Station Zeta, a Dread installation to implement the mysterious Project New Order. Scout rigs the bombs, the base security system traps him in. He narrowly escapes after Power, Tank and Hawk blast him out. OverMind tells Dread Power has destroyed the Sub-Station delaying Project New Order by many months. Dread wants to stop Power using his past against him. The Power Base. Power receives a cryptic personal message from Athena Samuels, a long-lost friend and Dr. Power’s former laboratory assistant. “Personal to Jonathan Power: king’s knight to queen’s bishop 3 ...Athena” The message is traced to sector 19, former San Francisco, Power’s and Athena’s first meeting place. Power takes Dread’s bait. Power and Pilot use the JumpShip to find Athena. En route Pilot coyly asks if Power and Athena were just friends. Power briefly tells about his Athena relationship and why he’s sure the message came from Athena, it was a private joke. The last Power knew, Athena was in the West Coast Resistance, a group Dread knowingly largely destroyed. Upon landing in a destroyed San Francisco, Power tracks Athena’s radio signal into the ruins. Pilot stays with the JumpShip, a helmeted figure in the shadows, Athena, gasses her unconscious. Power finds the signal source within the City Limits bookstore, an old haunt. He activates his Power Suit entering the store. A visibly shaken war torn Athena appears abruptly blasting Power without explanation. Power is down. Dread has put a subcutaneous tracker into Athena observing her. Dread wants Power alive sending Soaron to stop Athena from killing Power. Power recovers from Athena’s first attack trying to subdue her with a starbit. Athena retaliates with a bomb blast disabling the Power Suit. The JumpShip. Pilot recovers radioing Hawk for help. Meanwhile Athena tells her motives to Power. She relives the digitization horror telling it’s better to die than be in the machine. She kills Power to save him from being captured and digitized by Dread. Manic with fear, Athena lowers her blaster to kill, Soaron wounds her before she blasts swooping down on them. Athena’s actions undaunt Power, he encourages her life is always better than death. Power kisses and embraces her, Soaron ominously prepares to digitize them. Seems hopeless, Hawk streaks in blasting Soaron from the air. Pilot joins the attack from ground level, Soaron reels back. Tank and Scout come attacking on Skybikes. Soaron is repelled. The Power Base. Pilot tends to Athena’s injuries removing the transmitter embedded in her neck. Sensing Power wants some time with Athena, Pilot leaves the room. Athena is discouraged, Power promises to take her to the safety of the Passages swaring revenge on Dread. But for now, a chess game, king’s knight to king’s bishop 3.

Comments

Future things are hinted of. Pilot’s emotions toward Power are strongly foreshadowed. Mentor is briefly seen, at this point it’s unknown it’s Dr. Power’s hologram, if not essence. Dread mentions the mysterious Project New Order and the yet unnamed OverMind’s voice is heard.

“The Abyss”

THE ABYSS

Episode 2

Original airdate: 879-27

Directed by Mario Azzopardi

Written by J. Michael Straczynski

Additional cast

Major General Briggs: Michael J. Reynolds

Colonel Masters: Hardee T. Lineham

Interrogator: Victor Eatmanis

Hamilton Price: Ray Paisley

Soldier: Tim Koetting

Synopsis

Price, a uniformed soldier, exits from an underground tunnel cover grating. He stealthily avoids a mobile mechanical scanning device detection. He activates a transmitter putting it on the ground among the rubble. He’s ready starting to leave, other comparably uniformed soldiers face him. To explain his activity, Price demands to see the general. The general is among the soldiers who’ve cornered him. The general aims Price with a blaster lamenting “You’re seeing him, Price. Too bad. You were a good soldier.” killing him. The Power Base. Database Journal 477-3. Hawk picks up Price’s coded transmission telling Power it’s an old military code. Power must know if military outfits are in operation, they trace the signal source leaving to investigate. Scout, Tank and Pilot are on a JumpShip reconnaissance mission, Power and Hawk use the Skybikes to fly to the destination. Dread intercepts the signal sending Soaron to investigate and neutralize. It’s on a will of the machine enforcing mission trashing a city. Its answer is delayed. Power and Hawk come first at the transmission site. Conventional human army soldiers attack capturing them. General Briggs interrogates Power thinking he’s an enemy sent to infiltrate his base. A mad Briggs tells he hides his forces waiting for a battle call from the president. Briggs scoffs at Power’s reality telling Price was killed as a traitor for having the same kinds of ideas. Despite Briggs’ madness, his troops don’t think he’s mad remaining loyal. Hawk is being interrogated and tortured. Briggs has a dossier on Hawk’s extensive military background, he twists the facts to his liking accusing Hawk of being in league with Dread. Hawk tells he knew Dread before he became evil telling Briggs Dread killed Dr. Power, his friend and Power’s father. Briggs can’t be reasoned with, he orders Power’s and Hawk’s execution. Colonel Masters, who’s been at Briggs’ side all along, urges the general to hold off the execution until more is known. Briggs is adamant. Masters starts to doubt the sanity of his leader. Hawk and Power are put into the same holding area to wait for the execution. They see a power cable trying to tap into it to recharge the Power Suits and escape. Soaron and a Bio-Mech troop detachment come at Briggs’ base activating an alarm. A battle ensues, Briggs’ troops are hopelessly outgunned. Power and Hawk rip out a power cable from the wall. Power touches his Power Suit with the live sparking wires hoping he survives the shock recharging. He’s down. Briggs observes many battle fronts on monitor screens in his office seeing his troops are losing badly. Briggs panicks, doesn’t know what to do refusing to retreat or evacuate his base. Colonel Masters takes charge ordering an evacuation. Power has survived his dangerous recharge, the Power Suit works. Power joins the battle holding off the Bio-Mechs to cover the escape of Briggs’ troops. Despite Masters’ desperate urgings, Briggs refuses to evacuate. Masters gives up leaving Briggs to the mercy of the machines. Briggs sings in his office, Soaron visits him promptly digitizing the pathetic general. A fully recharged Hawk comes on the battle front dogfighting Soaron driving it off. The Bio-Mechs surround Power, he battles his way out with his Power Suit voice help and the heretofore unseen jet pack. Hawk rescues Power flying him to safety.

Comments

In the first battle scene, the Bio-Mechs don’t have the red strobe chest lights usually seen on them. The chest lights were added later for the interactive part. Soaron’s purple flame thrusters are missing from the flight sequences. Power’s jet pack, later named back-jets, and the sentient Power Suit voice were Mario Azzopardi’s improvisations unwritten into the script. Hawk mentions Dr. Power for the first time. It’s revealed Dread wasn’t always evil. Hawk’s extensive battle history is revealed.

“Wardogs”

WARDOGS

Episode 3

Original airdate: 8711-22

Directed by George Mendeluk

Written by Larry DiTillio

Additional cast

Colonel Vi: Kate Trotter

Cherokee: Graham Greene

Heiko: Jane Luk

Overunit Webber: Michael Woods

Synopsis

Database Journal 475-13. Power sends Hawk to find a previously unknown resistance fighter group operating independently from the mainstream resistance. The mission is to find out why the group battles Dread enlisting its help, if possible. The mysterious group attacks a Dread supply convoy shouting the battle cry “Wardogs!” The heavily armed group seemingly captures the supplies. A hiding Bio-Mech drives off the attackers with a truck blaster. Hawk comes destroying the Bio-Mech, truck and blaster with a wrist rocket. The fleeing attackers assume the Bio-Mech overloaded on its own blasting down Hawk believing him to be a clicker, a Bio-Dread. The JumpShip. Power can’t radio Hawk setting off to find him. Meanwhile Scout and Tank have found a hidden Dread base, New Order Module 7 according to OverMind, they radio Power. He decides Hawk is the most urgent continuing on toward him. Power tells Scout and Tank to keep an eye on the base from a safe place until he’s back. Hawk recovers getting the drop on Cherokee and Heiko, his captors. Hawk identifies the Wardog military logo used in the Metal Wars, on the tattered uniforms. Hawk tries to explain he’s trying to help, he’s not believed. He’s taken by surprise finding a blaster aiming at his head. He turns to look at the new aggressor, to his astonishment, it’s colonel Vi, a woman he battled beside in the Metal Wars. They embrace as long-lost friends reunited. Hawk finds out Vi is the attacker leader. The group comprises of the Wardog Company remnants, an old military squad left over from the Metal Wars. Unfortunately the Wardog motives aren’t as altruistic as Hawk’s and Power’s. The Wardogs only want Dread supplies to escape to Eden II believing the resistance effort is futile. Hawk dismisses Eden II as a myth. Vi and Hawk are attracted to each other. Vi, feeling out Hawk, asks about his wife Joanna, son Mitch and daughter Katie. Hawk believes his family died in Dread’s attack. Vi urges Hawk to join her, before he fully answers, Power and Pilot come in the JumpShip. The hidden Dread base. A Dread flying spy camera surreptitiously sees Tank and Scout. Dread sends Soaron to protect the hidden base trapping Power. The Wardogs steadfastly plan the Eden II escape, despite Hawk’s advise the goal is suicidal. Power, safe in the knowledge Hawk is in good hands, checks out what Scout and Tank have found. Power and Pilot leave leaving Hawk behind with Vi and the Wardogs. Soaron comes at the base Scout and Tank observe ordering it evacuated. Power, Pilot, Scout and Tank take advantage of the evacuation infiltrating the unguarded base. They find a computer with Dread’s infamous Project New Order data rigging time explosives. They explore finding steel barrels filled with something. It’s a trap, the Power Team is surrounded. Scout distracts impersonating Dread. Overunit Webber, the Bio-Mech troop leader, is wise to the ruse, the battle is on. The Power Team beats the Bio-Mechs escaping from a laser booby trap room, the Power Team must get out before the bombs blow. Hawk, with the Wardogs, leaves as Cherokee tells him Power is trapped. Hawk flies to rescue the Power Team, Soaron engages. Hawk is beated, the Power Suit is disabled. Before Soaron attacks the helpless Hawk, the Wardogs blast it out of the sky rescueing him. The Dread base. The Power Team battles to escape, the Power Suits are almost drained. Webber and the Bio-Mechs again get the drop on the Power Team, the Wardogs and Hawk blast through a wall rescueing them. The explosives blow destroying the installation. A grateful Power farewells the Wardogs as the teams split up to find different goals. Hawk again suffers the separation pain. This time losing Vi, who leaves from sight as Hawk painfully waves good-bye.

Comments

A bit slanted toward the interactive part. Some of Hawk’s past is revealed about his lost family. Mitch, his dead son, is explained further in “Pariah”. Tank sees odd steel barrels in the Dread base wondering what’s in them. Almost surely they have a hallucinogenic drug Dread puts into the human water supply in the Styx phase in “And Madness Shall Reign”. Vi is seen again in “The Eden Road”, the Eden II reality was to be explored in the second season.

“Final Stand”

FINAL STAND

Episode 4

Original airdate: 8710-4

Directed by Doug Williams

Written by J. Michael Straczynski

Additional cast

Kasko: Charles Seixas

The Woman: Susan Conway

Synopsis

Database Journal 471-7. The Power Team has captured a Bio-Mech receiver in battle. Scout analyzes its data figuring out the next Bio-Mech attack location. The JumpShip. The Power Team hurries to rescue and evacuate the civilians before the Dread Forces come to capture and digitize them. Tank estimates the rescue operation takes an hour. Too long. Soaron attacks the JumpShip. Antique cruise missiles Hawk recently installed repel it. It’s disabled starting to regenerate. Power knows it hoping it’s out of action long enough for the Power Team to complete the rescue mission. Upon landing the Power Team finds out human marauders have been there first looting the area. Many of the civilians the Power Team was looking for are gone. As it’s found out, a very large marauder faces the Power Team, Tank identifies him as Kasko. Tank tells Kasko is a genetically engineered super-soldier like he. Kasko is mad, he has taken hostages rigging the cage with plastique explosives. He lets the Power Team hear the help cries over a radio crushing the receiver discarding it. He wants to fight Tank to the death as his hostage freeing condition. Tank agrees, without the Power Suit. The Power Team starts to search for the hostages. Scout removes the crystal from Kasko’s receiver using it to electronically home in on the hostage location. Tank and Kasko fight, each displaying tremendous strength. Power finds the hostages defusing the bomb. Tank momentarily beats Kasko, a regenerated Soaron comes. The Power Team hides to avoid exposing Tank from being digitized. Kasko recovers trying to point Soaron the Power Team direction. An ungrateful Soaron digitizes him without hesitating. Shielding Tank, the Power Team attacks repelling it. The Power Team escapes with the freed hostages in the JumpShip. En route to the safety of the Passages Tank is upset about his Kasko fight. He has difficulties to distinguish his violent actions from those of Kasko. Power tells they have different motives. Kasko fought because he enjoyed it. Tank fought to save the lives of others.

Comments

Essentially an another interactive battle sequence showcase. Some of the dialogue indicates the whole storyline hadn’t been finalized. The Power Team talks about many Bio-Dreads, it’s revealed later there was only one as this story happens. Soaron’s flight thrusters have been added, they look very different in future episodes. Some of Tank’s past is revealed. He was genetically engineered as a super-soldier. According to the Kasko-Tank dialogue, each was created as a super-killer. Tank, very different from Kasko, tells he escaped Babylon 5 indicating his good intentions and conscience aren’t typical to his breed.

”Pariah”

PARIAH

Episode 5

The pilot episode

Original airdate: 8710-11

Directed by Otta Hanus

Written by Marc Scott Zicree

Additional cast

"Mitch": Gordon Woolvett

Commander Lorek: Wayne Best

Synopsis

Database Journal 473-7. The Bio-Mech troops search the ruins for a capture avoiding teenage boy. They find immobile people in his path trying to follow the trail. Power and Pilot search for a human encampment finding more immobile people. Pilot’s scanner indicates they’re alive in deep coma. The investigation cuts short, Soaron comes. Power and Pilot hide to avoid being spotted. Soaron digitizes the immobile people reporting its success to Dread. He’s pleased with the results attributing the paralysis to a Styx phase variation. He orders Soaron to continue searching for the weapon. From the air, Hawk spots the Bio-Mech troops chasing the teenage boy swooping down to rescue him. Hawk engages many Bio-Mechs trying to fly the boy to safety, he’s blasted down. Hawk and the boy hide in the music shop remains. Hawk’s flight stabilizers have been damaged. Hawk starts to talk to the frightened boy, he finds out the boy has escaped from a Dread laboratory. The boy tells of being probed, injected and tested along with other people. The boy tells all except him were paralyzed, he escaped. The JumpShip. The Power Team talks about the empty settlement-the immobilized people pattern. They theorize Dread has developed a new weapon which effects people without damaging buildings. Hawk radios the JumpShip to report his status, the Power Team moves to rescue him. En route to help Hawk, Soaron attacks the JumpShip disabling it. It’s losing power, Power shoots a missile disorienting Soaron’s sensors. The damaged JumpShip lands quickly avoiding Soaron’s detection. Dread orders it to continue its main mission and stop searching for Power. Hawk and the boy continue hiding. Hawk becomes sick, the boy loses faith in him and his rescue hope. Hawk calls the boy Mitch in his delirium, he’s reminded of his dead son. While Pilot fixes the JumpShip, Hawk receives a transmission from commander Lorek, the Bio-Mech human leader, they’re searching for him and Mitch. Lorek tells Hawk the boy is a plague carrier. He’s a biological weapon, immune to the disease which paralyzes others. Lorek offers Hawk the cure in exchange for the boy. Lorek’s words provoke Mitch, he grabs Hawk’s wrist transmitter imploring Lorek to leave him alone. The radio transmission gives away the position. Soaron joins the Bio-Mech troops, they close in on Hawk and Mitch. Hawk tries to hold off the Dread Forces being willing to sacrifice himself to buy time for the Power Team to come rescue Mitch. Soaron blasts Hawk disabling the Power Suit. It prepares to kill, Mitch puts himself in the fire line to protect Hawk. Soaron has orders to take the boy alive. It hesitates. The Power Team comes repelling Soaron rescuing Hawk and Mitch and escaping. The Power Base. Hawk wakes up a week later finding out he’s cured of the disease. Mentor has synthesized a vaccine. Dread’s plans are foiled, without Mitch, he can’t create more plague carriers.

Comments

Characterization depth and story over action and adventure are showcased for the first time. Serious talk of the series as a true science fiction series started after the high quality episode had aired.

“A Fire in the Dark”

A FIRE IN THE DARK

Episode 6

Original airdate: 8710-18

Directed by Doug Williams

Written by Marv Wolfman

Additional cast

Jessica Morgan: Patricia Collins

Arthur: Gerry Pearson

Henry the Elder: J.R. Zimmerman

Adam: Robert O’Ree

Synopsis

A flashback opening. Soaron destroys a museum with different art displays. Jessica, a middle-aged woman, is in the building trying to escape Soaron’s deadly attack. It’s about to blast her, Lyman, Dread’s former human self, interrupts it. Lyman tries to stop it from blasting, it blasts Jessica’s face blinding her. The flashback is Dread’s dream. He wakes up in the present, OverMind shows him the new human form design, his goal is to put the human consciousnesses in mechanical bodies. He’s displeased with OverMind’s design saying it needs something more, it needs her, Jessica. Soaron and some Bio-Mechs are dispatched to find her. They go to the Oak Park resort city remains. Soaron doesn’t find her digitizing the colony leading elder taking him to Volcania for Dread’s questioning. The Power Base. Database Journal 474-17. Power has found out Dread’s interest in Jessica. Power has found out she isn’t a technician, but an artist who was blinded in Dread’s attack, early in the Metal Wars. Volcania. Soaron re-integrates the elder. Dread wants to know where Jessica is threatening the elder with digitization. The Oak Park colony. Jessica’s friends bring in Power and Pilot to help her. They accurately predict Dread breaks the elder finding out where Jessica is. Power flies Jessica to the safety of the Power Base on a Skybike. All are assembled in the Power Base, Dread’s ultimatum transmission is received. He wants Jessica delivered to him or he kills hundreds of people. Power doesn’t cooperate, Pilot takes Jessica to her quarters. She doesn’t want anyone to die absconding with a Skybike going to the coordinates Dread told in the ultimatum. The Power Team finds out Jessica is gone, they fly after her. Jessica comes at a Dread base meeting Dread’s hologram. He tells her he wants her to be the new human form architect. The Bio-Mechs attach a prosthesis to her forehead which restores her sight. The Power Team traces down Jessica. While Scout and Tank hold off the Bio-Mechs, Power enters the base finding Jessica and Dread’s hologram. Jessica’s sight restoration has a catch. She sees if she’s in Dread’s transmitter range. Jessica’s first sight is of the destroyed city. Dread thinks the restored sight lure is sufficient to keep Jessica under his control. Jessica realizes Dread’s plan is mad. She leaves with Power choosing blindness and her mind beauty, over the dark future vision Dread has planned. The intangible Dread’s hologram can’t stop the escape fading away.

Comments

Lyman is seen for the first time, some of Dread’s past life and loves is revealed. The Bio-Mech chest strobe lights are missing in some scenes. The ubiquitous interactive battle scenes detract from the story, but they’re especially well done this time showing off Tank’s Power Suit prowess well. A well crafted story, further dispelling the notion the series is meant primarily for children.

“The Mirror in Darkness”

THE MIRROR IN DARKNESS

Episode 7

Original airdate: 8710-25

Directed by Otta Hanus

Written by Marc Scott Zicree, story and J. Michael Straczynski, story and teleplay

Additional cast

Jason: David Elliot

Zig: John Dee

Mother: Anne Anglin

Man: Tom Diamond

Man: Dwayne McLean

Fal: Colin O’Mera

Synopsis

A survivor settlement talks about Power’s existence hoping he’s real. The mother and Fal, the son, disagree, Fal leaves for the more realistic goal of finding rats to eat. The group sees a flare ignite in the day sky running toward the source. To their relief, it’s Power, or so they think. It’s a fake Power wearing a real Power’s Power Suit lookalike armor. Jason, the ersatz Power, shoots a second flare signaling Soaron. It digitizes the mother and her two daughters, unaware Fal and Zig, his blind grandfather, are observing hiding nearby. The JumpShip. Database Journal 477-12. The Power Team has found an empty human settlement string. They’ve picked up coded military broadcasts and a lot of Dread activity. The settlements don’t show struggle signs, Power investigates further. En route Soaron attacks the JumpShip badly damaging it. The Power Team temporarily disables Soaron with a Spellbinder missile escaping. The Power Team lands starting to fix the JumpShip. Volcania. Jason, wearing his fake Power Suit, talks about his impersonation success with Dread. He’s pleased telling him some past about his Power-Dr. Power relationship. While the JumpShip is fixed, Power scouts ahead on a Skybike. He comes across a settlement encountering Fal. He thinks Power is evil conking him over the head as his back is turned. The JumpShip. The Power Team notices Power is overdue and missing. They can’t find a trace of where he has gone. Hawk and Tank leave to search while Scout and Pilot guard the JumpShip. The encampment. Fal accuses a chained Power of being in league with Dread and of killing his family. A confused Power tries to explain he’s a good guy, Fal must’ve seen an impostor. Power isn’t believed. He’s left alone to vote on his fate. He frees his right hand enough activating his Power Suit breaking free. The group is back attacking him, he easily beats them. He convinces the group of his honesty and sincerity. Fal tells how the fake Power used flare signals to call in Soaron. Power signals Hawk and Tank to come help him. Jason comes at the encampment shooting his first flare. This time the people run away. Power faces him. Jason orders his Bio-Mech squad to attack Power. He battles like possessed beating it. He fights Jason hand-to-hand stopping short of killing him. Fal comes up with an ironic fitting punishment. Jason is dressed in regular clothes, Power shoots the second flare summoning Soaron. It digitizes Jason as a regular organic survivor. Power meets it as Jason. It’s displeased it was summoned for only one survivor. Power reveals his authenticity by blasting it. It retreats to Volcania, Power revenges on Dread for daring to impersonate him. Volcania. Dread and Soaron realize Soaron carries Jason in digital form. As a failure punishment, Dread banishes his digital form to OverMind’s memory banks.

Comments

Some of Dread-Dr. Power past is revealed for the first time. Dread tells he knew Dr. Power. He tells of how he merged with OverMind seeing the inevitability of machine over human for the first time.

“The Ferryman”

THE FERRYMAN

Episode 8

Original airdate: 8711-1

Directed by Otta Hanus

Written by J. Michael Straczynski

Additional cast

"Rivvik": Ric Sarabia

Commander: Peter Snider

Synopsis

Database Journal 474-12. The Power Team attacks Epsilon Station. Rivvik, an odd man, steps in front of a motorized Bio-Mech column. He says he tells where Power is for a price. The head Bio-Mech says the price is his continued survival. He tells the Power Team is all around and in front. He’s Scout in hologram disguise. The Power Team attacks beating the Bio-Mech band capturing the high-ranking Second Phalanx Bio-Mech head containing vital data the resistance needs. The Power Team escapes in the JumpShip, Soaron attacks. It almost beats the Power Team, Pilot has worked on the afterburners. An uncharacteristic speed burst leaves Soaron behind, the JumpShip heads back to the Power Base. Volcania. Dread addresses a graduating Dread Youth class. His speech summarizes the Bio-Dread Empire intent. He tells the assembled youth: “You who have served as Dread Youth and now graduate to Overunits. You are the special ones working for a holy cause. The old world dies, and with it the old ways. We will re-make it as it should be — must be! Immortal, mechanized... human minds in gleaming, undying, metalloid bodies. Give me your blood, your trust, your minds, and we shall build a new tomorrow, a new future, a NEW ORDER!" One of his commanders tells him Power has stolen the Bio-Mech memory banks. The Project New Order data is among the stolen data. The Power Base. Scout tries to extract the captured Bio-Mech head data failing. Mentor integrates its systems with the Bio-Mech memory banks obtaining the Project New Order data. Mentor reveals the phases Charon, Styx, Icarus and Prometheus. The Greek mythology names correspond to the elements earth, water, air and fire. Volcania. OverMind is seen. Dread tells he wants to move up the Charon phase due to the security breach. The new Bio-Dread Warlord creation is talked about, it stands beside Soaron. Dread orders to transmit the destruct sequence to destroy the stolen Bio-Mech memory banks. The Power Base. Mentor has deciphered the Project New Order data. It starts to assimilate, the destruct signal pierces the Power Base jamming field blowing the Bio-Mech head. Mentor was connected, its hologram fades in a spark shower. Hawk and Power talk about the situation. It’s revealed for the first time Mentor was created in Dr. Power’s image. Power risks losing Mentor diverting the whole Power Base power trying to reactivate and restore Mentor. It works. Only the Charon phase data survived. Mentor tells about the creation of hundreds, maybe thousands of new Bio-Dreads. The new model is for ground operations going places Soaron can’t. Mentor says Dread needs much more power Volcania can generate. The Power Team surmises he uses broadcast power to create his new Bio-Dread breed. Power comes up with a plan to intercept and jam the broadcast power signals. The JumpShip. The Power Team flies to the broadcast power signal converging point. Power electronically reverses the signal polarity transmitting it through to Dread. He has sent Soaron to stop Power and the plan. The power surge overloads the JumpShip. Power enters the XT-7 detachable fighter craft atop the JumpShip engaging Soaron repelling it. The JumpShip has lost its main engines, Pilot’s afterburner refurbishing keeps it in the air, it escapes. Volcania. Dread can’t create a Bio-Dread army, Power blocks off his main energy source. Dread diverts all the Volcania energy into the cocoon Bio-Dread birthing chamber creating one of his new breed. Blastarr is born. A second robot exits the cocoon. OverMind says creating it to serve Dread. He scoffs saying he doesn’t need a lackey. The robot activates saying "Identity acknowledged. Lackki. I live to serve." Dread leaves the room in disgust, OverMind gives Lackki surreptitious new programming. Lackki is born.

Comments

The title refers to Blastarr. Its creation was the Charon phase goal. In Greek mythology, Charon is the dead soul ferryman across the Acheron and Styx rivers to Hades, the underworld. In later Greek folklore, Charon is the death angel. May give some idea of Blastarr’s machine age purpose. In the opening scene, Power says the date is 74-12. A misstatement. He meant to say 474-12.

“And Study War No More”

AND STUDY WAR NO MORE

Episode 9

Original airdate: 8711-8

Directed by Jorge Montesi

Written by Michael Reaves

Additional cast

Miles Williamson: Graeme Campbell

Chelsea Chandler: Tonya Williams

Synopsis

Blastarr destroys a mountain range on its first mission, it blocks its way. Elsewhere, the Bio-Mech troops survey smoldering rubble reporting to Dread they’ve reached ambush position. The JumpShip. Database Journal 479-14. The Power Team investigates unusual energy readings. The JumpShip lands nearby, it’s camouflaged holographically. The Power Team traces the readings to a cave, the Bio-Mechs seen earlier ambush the Power Team. Power realizes the Power Team must save power to face whatever is in the cave ordering Tank to engage and distract the Bio-Mechs. Tank covers the Power Team as they enter the cave following Power as the last Bio-Mech is beated. In the cave the Power Team explores a cavern and passage myriad. The Power Team traces the power reading source finding an underground human colony. The underground structures resemble ancient Japanese architecture with paper walls and light, earth tone coloring. A middle-aged man and a beautiful black woman wearing Japanese style clothes greet the Power Team introducing as Miles Williamson and Chelsea Chandler. They tell Haven, the colony, is meant as a place where people can live protected from Dread until the war ends. Chelsea invites an obviously enamored Scout on a Haven tour, they leave. Miles tells the Power Team Haven was an underground geothermal research facility, it’s fully self sufficient getting its water from underground rivers and heat from Earth. Pilot examines Haven control systems carefully. Power tells Miles he can’t sit back waiting for things to improve. Miles agrees to disagree leaving the Power Team alone to attend to other business. Pilot reports Haven generates much more energy than it uses. A suspicious Power sends Tank and Pilot to snoop around and find out what they can. Scout, who Chelsea leads about, is invited to stay. He declines telling his duty. Miles interrupts directing Scout to rejoin the Power Team. Miles and Chelsea talk about an unknown ulterior motive for wanting the Power Team to stay a bit longer. Chelsea is reluctant to go along, possibly due to her attraction to Scout. Tank and Pilot explore seeing a wall plaque. A Bible inscription, Isaiah 2:4. "They shall beat their swords into plowshares, and their spears into pruninghooks: nation shall not lift up sword against nation, and study war no more." They move on finding a locked door. Suspicious of paradise secrets, Pilot picks the lock, they enter. In the secret room they find chemical barrels with the Bio-Dread Empire logo. Pilot identifies some of the markings as the Styx phase indicative. They leave to tell Power, an unseen enemy zaps them. Chelsea hurries to Scout to warn him, before she talks, Miles interrupts hurrying Scout into the room where Power and Hawk wait. Power is anxious to leave. Miles starts to tell about the emergency exit route. Power asks about Tank’s and Pilot’s location. He finds it out, they’re brought into the room as the Bio-Mech troop captives. Dread’s hologram appears. He gloats bragging Power was trapped due to his predictable curiosity. Scout, lamenting over being set up, prompts Miles to tell why. He says Haven is safe only as long as it cooperates with Dread. Tank makes an escape move, the distraction allows the Power Team to activate the Power Suits and beat the Bio-Mech captors. Nearby, an unworried Dread has an ace up his sleeve. Blastarr is nearby, he calls on it. The Power Team hasn’t faced or seen it. Power convinces Chelsea to order an evacuation. Tank tells Power about the Styx chemicals he saw. Power orders to destroy Haven. Tank sabotages the main geothermal power source, Chelsea helps. In ten minutes, Haven blows sky high. Power hurries to escape, Blastarr faces him. Miles runs toward it trying to help, he’s digitized. Power tries to attack, his blaster and power staff are useless against the newly created Blastarr. Power retreats to the JumpShip, Blastarr pursuits. No weapon seems to effect it. Power boards the JumpShip dropping a thermal grenade near the gangway ladder. Blastarr comes upon it, the grenade blows. The tactic works, Blastarr is repelled. The last survivors are in the JumpShip, Haven blows. Tank saved the plaque seen earlier giving it to a grateful Pilot. Hawk and Power talk about Blastarr’s fate. They’re sure it’ll be back. They’re right. Blastarr is seen, functional, roaring amidst the burning ruins of Haven.

Comments

The title may seem a bit cryptic. It’s detail and thoughtfulness attention indicative of the the writers who created the Powerverse. In Isaiah’s time as that Bible book was written, a pseudo-similar world crisis was happening. His nation was being threatened, men were drunk, women cared more about their clothes than about the hunger of their neighbors, etc. The Israelites of his time contemplated choosing an evil empire as an ally. His words were strong for their time, he often stood alone in his desire to change things, like Power, fighting against an optimism tide, like the Haven rationale. King Manasseh killed Isaiah sawing his body in half. Who remembers the king? Isaiah endures as one of the all time great authors. The pen is mightier than the sword. The power staff is seen for the first time. Power used it as an electronic spear against Blastarr. Many bloopers. The blasters didn’t effect the paper walls. Many direct hits were seen, only tiny black burns resulted. In the scene where Pilot and Tank find the chemical barrels, Pilot points to the Bio-Dread Empire logo as being the Styx logo, which was on the barrels behind her.

“The Intruder”

THE INTRUDER

Episode 10

Original airdate: 8711-15

Directed by Jorge Montesi

Written by Marc Scott Zicree, story and J. Michael Straczynski, story and teleplay

Additional cast

Andy Jackson: Barry Flatman

Jim Mitchell: Ted Simonett

Scavenger No. 1: Steve Whistance Smith

Synopsis

Database Journal 475-20. Tank, Scout and Pilot are on a survey mission, Power and Hawk run medical supplies to sector three, former Dallas, Texas. They unload supply crates, Andy Jackson and Jim Mitchell watch them from a distance hiding nearby. Power and Hawk leave the JumpShip area, Andy moves in attaching an electronic Sonic Key near the JumpShip main hatch. Dread’s floating eye in the sky camera watches the watchers. Dread observes Power’s activities looking for a pattern exploitable later. Upon observing the intruding Andy, he sends Blastarr to capture the organic, Andy. The Sonic Key opens the JumpShip hatch. Andy enters stowing away hiding in the lift. Power and Hawk are back. The JumpShip leaves. Jim, Andy’s partner, watches the JumpShip fly off. Volcania. OverMind lectures Dread. It’s worried, he exhibits human emotions when not in its presence. It tells flesh and emotions are eliminated as the machine takes over. Dread cowers to OverMind promising to seek its counsel in weak moments. He leaves the OverMind chamber, Lackki approaches. They exchange unpleasantries, Lackki enters the OverMind chamber addressing OverMind as My Lord. The JumpShip is back in the Power Base, Andy hasn’t been noticed. Power and Hawk disembark. Andy waits a bit exiting. He’s in the legendary super-secret Power Base. He’s impressed. He starts a stealthful reconnaissance. The Power Base control room. Pilot talks with Mentor. It recites Tennyson’s Ulysses passage. Pilot tells there are many concepts she didn’t learn as she grew up in the Dread Youth. She asks Mentor to explain her the love concept. Specifically, the love of lovers. Andy eavesdrops on the whole talk. He radios Jim reporting he’s in the Power Base. Pilot intercepts the message telling Power of an intruder within the Power Base. Power orders an ultraviolet alert saying "Scout, if it’s Dread, we’ll have to blow the base." The Power Team starts to search. Power finds beating a flippant cooperative Andy. The Power Team interrogates him. He says tongue in cheek he wanted to see if the Power Team is good enough to join him and Jim. Tank and Scout threaten Andy with death, he knows the threat is empty, Power values life above all else. Sector three. Blastarr and a Bio-Mech cord have found Jim. He’s beated, they try to get him to cooperate. He refuses, his answers give Blastarr enough speech sample to copy his voice. It sends a fake distress call trying to lure Power into the open. The Power Team powers on, an amazed Andy watches. He pleads with Power saying the message is fake. He says Jim never breaks radio silence, though Andy did, and Jim uses code names. Andy tells he and Jim were in Special Forces, they’ve been battling Dread in their own way. Andy says he and Jim want to join the Power Team, breaking into the Power Base was their way of showing Power their abilities. Power reluctantly allows Andy to help. Andy answers the distress call confirming to Power’s satisfaction it’s a trap bait. Blastarr gloats to the bound supine Jim he’s a living bait. Blastarr orders a Bio-Mech administer sleeper seven to him, he falls unconscious. Power doesn’t fully trust Andy attaching a remote control wrist grenade to his right arm. It blows if removed, Power hopes the safeguard keeps Andy honest. Power lets him try to rescue Jim. Andy stumbles into Blastarr’s trap. It’s Blastarr which is being set up. The Power Team launches a full scale attack on Blastarr and its support Bio-Mech troops. Power, Tank and Scout attack from ground level, Hawk and Pilot, on a Skybike, attack from the air. Under the attack cover, Andy rescues Jim. Blastarr violently blasts everything in sight. Tank beats it with an electronic bazooka blast. The JumpShip. Power tells Andy he can’t join the Power Team. Power says there’s room for one Power Team member, he must be sure it’s the right one, an adding decision takes time and trust. Pilot has tended to Jim’s injuries, they exit. Power trusts Andy and Jim removing Andy’s wrist grenade. He and Jim watch the JumpShip leave, confident they passed the audition.

Comments

In Power’s opening Database Journal Entry, he addresses the absent Power Team members as Pilot and the rest. Pilot is foremost in his mind’s eye. A subtle clue of Power’s emotions for her. The Dread-OverMind scene removes all doubt it’s OverMind which truly rules the Bio-Dread Empire. Next he faces Lackki for the first time with his ubiquitous query: “Yes, and who do you serve?” As always, it answers: “The Bio-Dread Empire of course. My programming is quite specific.” and: “As you wish. I am Lackki. I live to serve.” He knew from the start its purpose was to spy on him. He doesn’t know everything. Its mission is confirmed again, it enters the OverMind chamber addressing OverMind as My Lord. A phrase usually reserved only for Dread. Power says he’d destroy the Power Base unhesitatingly if Dread were to find out its location. The groundwork is already being set down for future events. The Pilot-Mentor scene is very significant. The Ulysses reference, Odysseus in Latin, followed by Pilot’s love questions, summarize her internal conflicts. Power is clearly her Ulysses, the legendary ancient Greek hero. Does Pilot see herself as Calypso or Penelope? Is she an adventurer or a lover? She and the viewers know she loves Power. How can Pilot bring herself to tell him, how can’t she? In the final minutes, Andy teases her suggesting she’d ask Power to explain love. Her embarrassed reaction leaves no doubt she’s not quite ready to tell anyone anything. Near the end, Power tells Andy there’s room for one Power Team member. It’s known the Power Team has two extra Power Suits. It means the creators had planned for an existing character to die by the time the episode was made. The supporting characters, Andy and Jim were at first, slated for the Power Team inclusion in the second season. Jim was later written out of the second season game plan and replaced with a tough new female character Special Forces officer Christine "Ranger" O’Connor. Andy’s original name was supposed to be colonel Nathan "Stingray" Johnson. It had to be changed due to a toy merchandising name conflict. All the Andy references were dubbed in in postproduction. No one says his name on screen making the dubbing almost imperceptible. In the second season, Andy’s character would be renamed. The proposed character name was private Chip "TNT" Morrow.

“Flame Street”

FLAME STREET

Episode 11

Original airdate: 8711-29

Directed by Otta Hanus

Written by J. Michael Straczynski, story and Michael Reaves, teleplay

Additional cast

Mindsinger: Laurie Paton

Zone Boy: Brock Johnson

Synopsis

Database Journal 478-4. The Power Team is in Tech City, Texas. The so-called last technology bastion. They’re looking for Project New Order data. Punks populate Tech City, the Bio-Mechs occupy it. The Power Team is wearing monk-like robes chanting "Blessed be the neon, light shall guide us, blessed be the neon, it is light shall guide us." trying to be as incognito as possible. They walk down Flame Street, the Tech City drag wondering why Dread allows Tech City to exist. Power tells Dread needs the interface to the Tech City data banks allowing the punks to operate them in a kind of rogue’s alliance. The Power Team strolls along, Zone Boy, a punk, faces them. At first, he tries to sell the Power Team mind-altering drugs. Power tells him they’re looking for Mindsinger and a Cyber Web computer matrix access. Zone Boy agrees to take the Power Team to her. The Power Team is led into a room with different odd electronic devices. Zone Boy introduces Mindsinger to the Power Team. She’s a woman wearing black looking more high-tech than punk. Zone Boy leaves the Power Team with her going directly to a Telelink booth contacting Dread. He tells Dread Power is in Tech City. Dread deduces Power plans to link with the Web sending Blastarr to Tech City. Dread pays off Zone Boy with a neuro-charge delivering it over the communication link. Zone Boy reacts euphorically. Dread cuts his electronic trip short telling him about a new task. Mindsinger tells Power the Web is a direct mental data access. She says it’s better than hologram simulations, when hooked up, the fantasy is real. She says it costs 200 stads, Standard Units, a minute. She admits the Bio-Mechs have been hooked up. Power knows Mindsinger has stolen Project New Order data, that’s what Power is after. Despite Hawk’s warnings, Power risks it hooking himself up to the mysterious device. Blastarr and a Bio-Mech troop contingent come in Tech City. Power experiences the odd Web sensations unaware Blastarr attacks outside. Hawk tries to get him disconnected, Mindsinger tells he dies if unhooked mid-run. The Power Team engages Blastarr to give Power the time he needs to finish his task getting out. Volcania. OverMind tells Dread Power made it into the Web. Dread enters the Web. It’s found out his new task for Zone Boy is to stop anyone from letting Power out. At gunpoint Zone Boy forces Mindsinger away from the controls boosting the local link power to maximum. In the mind fantasyland, perceived with the Web help, Power is mentally drawn to the Project New Order data he seeks. He sees many different Project New Order logos floating in the air. He touches one exclaiming he found what he looked for. His success doesn’t last very long. Within the Web he faces Dread. He blasts Power, he’s down. A shocked Power doesn’t understand how a mere mental projection hurts. Dread has OverMind on his side. It has enhanced the mental link between Power’s real mind and Web simulacrum. Dread says if Power dies within the Web, his real body dies. Power tries to fight back, his blaster doesn’t blast. Dread tells everything within the Web is a thought manifestation. He says Power’s blaster doesn’t fire because Power can’t will himself to kill. Unfortunately for him, Dread doesn’t have such compunction. Power tries to run, Dread moves with the thought speed while in the mind world. No matter where Power goes, Dread blocks his way. Tech City. The battle rages on. Hawk realizes Blastarr doesn’t press its advantage, it evidentially stalls. He’s unaware of the Web events, so he’s at a loss to explain why. The Web. Power vainly tries to evade a mocking Dread. He controls directing events, Power seems helpless to stop it without breaking down. He keeps fighting. Dread taps into his mind mentally shifting their location to the Power Base. Dread sees what the Power Base looks like without knowing its location. Trying to break Power, Dread shifts him to Volcania. Dread taunts him with dead looking Scout’s, Pilot’s, Tank’s and Hawk’s images. Dread conjures Dr. Power’s image. He tries to make Power feel guilty about being unable to save Dr. Power’s life. It pushes Power to the limit. He exerts his will to the fullest breaking OverMind’s mind link. He controls the Web events. He makes Dread face Dr. Power’s true representation. It calls Dread Lyman, his real name. It taunts him telling Dr. Power’s dream lives on in Power, a dream can’t be killed. Dread tries to destroy Dr. Power’s image, he can’t. Power tells him he must have a conscience, because he couldn’t will Dr. Power’s death. Dread doesn’t accept it. Power and Dread fight furiously with staffs. Tech City. The Power Team-Blastarr standoff continues. Pilot gets an idea. She says she can generate an electro-magnetic pulse with the vast electronic device array of Tech City powerful enough to temporarily deactivate any electronic equipment. Unfortunately including the Power Suits, hopefully she can disable the Web in the process. The Web. Power forces Dread to face more truths. He’s forced to face the New World reality he caused. Power manifests a restored Lyman, Dread’s true self. It tells him Power is right. Dread can’t destroy Lyman’s image nor face the truth about himself. He recoils removing himself beated from the Web. Pilot succeeds, her efforts dampen all electronic devices in Tech City. Blastarr and its Bio-Mech troops are down, the Power Suits are disabled, the Web computer link loses power. Power is free from the Web quickly beating Zone Boy who had the drop on Mindsinger. Power tells the Power Team about his Web ordeal. Hawk tries to lessen his pain assuring the experience wasn’t real. Power isn’t so sure. At least he got the data he was after. Mindsinger interrupts the happy end demanding a service payment. Power gives her a large bill roll. Volcania. OverMind is highly displeased with Dread’s failure. It tells Power captured important Styx phase data. Dread denies his humanity to the end, again swaring to OverMind the New Order succeeds.

Comments

Highly entertaining, significant to many major plot lines. The Tech City cyberpunk aspect and Cyber Web Matrix conceptualization were very skilfully handled. Many highly advanced devices are alluded to indicating Dread technology is much more advanced than past episodes revealed or failed to reveal. Tech City is somewhat analogous to World War II Lisbon. In fact, much of Dread’s empire, his troopers, Dread Youth, phraseology and new order goal, are highly akin to Nazi Germany. The money value on a destroyed Earth is indicated. Somewhat plausible for Tech City, but the money use seems to fly in the face of logic in the Powerverse context. Careful viewers may’ve noticed the full scale non-computer-generated Blastarr mock-up in the background behind the Bio-Mechs as they come in Tech City. Not much of it could be seen, the effect is another detail attention example common in the series. In the Web experience Lyman is seen well for the second time, the man Dread was before he became a cyborg. Lyman was last seen in “A Fire in the Dark”. Dr. Power is seen for the first time. It has been seen Mentor is in Dr. Power’s image, he’s presented alive for the first time. The dialogue doesn’t name him, in the credits it says Dr. Stuart Power. His middle name has since been revealed, Gordon.

“Gemini and Counting”

GEMINI AND COUNTING

Episode 12

Original airdate: 881-10

Directed by Otta Hanus

Written by J. Michael Straczynski, story and Christy Marx, teleplay

Additional cast

Erin: Laurie Holden

Doctor: Anna Ferguson

Synopsis

Database Journal 478-10. A mutated influenza form sweeps through the Passages. The Power Team answers to the distress call with as much vaccine as Mentor can synthesize. A female doctor tells Power the virus is out of control, more vaccine is needed. Power is at a loss. He can’t mass produce it. Pilot gets an idea. She proposes a Dread Med-Lab One infiltration. Pilot was a Dread Youth, her base defense information makes her the only one to accomplish the mission. Power reluctantly agrees. Pilot wants to go in without her Power Suit so that she’s harder to detect in the Dread base. Pilot dons her old Dread Youth uniform remembering her past. The uniform fits well, relatively short time has passed since she was a Dread Youth. The Power Team lands the JumpShip near the Med-Lab. The Bio-Mechs approach, Power realizes they must be taken out quietly and quickly before they alert the base. Power, Hawk and Scout attack with crysblades and starbits instead of blasters. They beat the Bio-Mechs, which didn’t make radio transmissions. Pilot has only about an hour to accomplish her mission, as the beated Bio-Mechs don’t report in, the base goes on alert. Pilot enters the Med-Lab via a large air vent. En route to her objective, she deactivates a force field beating a Dread Youth guard with a Spock nerve pinch. Deeper in the base Erin, a Dread Youth girl, attacks her from behind. Pilot fights her subduing her with a leg blast. Despite Pilot aims her face with a blaster, she produces a grenade saying she kills them if she isn’t freed. Pilot quickly disarms a manic Erin. Pilot examines her injury applying a tourniquet. Pilot tries to explain her altruistic motives to a disbelieving Erin. Pilot gags her promising to return to further treat her wound. Pilot goes deeper into the base beating a technician stealing his laboratory coat. Pilot finds the medical supplies she was looking for and a first aid kit for Erin. Mission accomplished, Pilot could escape, but instead goes to Erin as she promised. She treats Erin’s bleeding wound. Erin cries fighting back her emotions. Pilot realizes Dread has indoctrinated his Dread Youth to suppress emotions as evil, un-machinelike behavior. Pilot sympathetically tries to explain Erin’s humanity. Pilot shows the blood on her hands from Erin’s wound. Erin answers with the Dread Youth anti-life litany: "The world is imperfect, we will make it perfect. Mechanized, immortal, human minds in undying metalloid bodies. We are the body electric. Dread is our eyes, we are his fist. With our blood and our trust, he shall mold a new tomorrow.” Pilot recites the slogan in unison with her telling she was a Dread Youth. She tells a disbelieving Erin being human is feeling and thinking. An intruder alert interrupts the talk. Pilot’s activities have been noticed. The Med-Lab entry is reported to Dread. He sends Soaron to capture the responsibles. The JumpShip. The Power Team picks up the alert. Power realizes Pilot needs some get out help taking the XT-7 to give her some air support. The JumpShip continues on to the predesignated rendezvous point. Pilot blasts the Bio-Mechs, Power helps from the air. Soaron comes attacking Power. He lures it away from Pilot beating it. Pilot beats the last Bio-Mech, she faces Erin again. She aims Pilot with a blaster. Pilot gambles she doesn’t blast. Pilot again appeals to her latent humanity. Pilot tells her options, blast her, come with her or forget everything. Erin doesn’t blast. Pilot escapes on a Skybike with Tank. The Passages. The Power Team returns with the medicine, the disaster is averted. Pilot reflects hoping she cranked Erin’s arm a bit, Erin starts to doubt like Pilot when she learned the truth while in the Dread Youth.

Comments

An interesting title. Gemini means twins. Pilot sees her twin self in Erin. Pilot hopes many more Dread Youths see the truth, hence and Counting. Pilot has planted a seed hoping it blossoms. Interesting and thought provoking proving beyond any doubt the series is primarily aimed at adults. The Power Team goals are clearly seen. To preserve life above all else. Dread wants to snuff out the human spirit creating a perfect machine world. Yet Pilot exemplifies everything which makes life special. The spirit and emotions make life unique, not the mere physical body animation. The story portrays beautifully Pilot’s character strength. No sexism in the series. She’s as strong and able as her Power Team mates. Future episodes reveal more about her. At this point in the series, more is known about her than the other characters, including Power. Pilot is easy to identify with. Very well written, beautiful acting. The series is in full stride with a high quality future episode string. The episode, on its face established the series as worthwhile drama and good science fiction. On the down side, a few small cliches. The human-sized air vent use to get around in the Med-Lab is maybe overused. Why did Pilot keep her Dread Youth uniform and accoutrements? Why does Dread maintain a medical human treatment facility having vaccine stores etc.? Biological warfare laboratories. May not be an inconsistency, the real Med-Lab purpose isn’t revealed. Medicine has had malevolent applications. Part of the Dread slogan Erin recites has a line “We are the body electric.” It has surely been taken from Ray Bradbury’s short story I Sing the Body Electric!. He adapted it from a Twilight Zone episode, the only one he wrote, about a robot grandmother raising children as a surrogate mother. Again more subtle clues the series doesn’t apologize for being science fiction.

“And Madness Shall Reign”

AND MADNESS SHALL REIGN

Episode 13

Original airdate: 881-17

Directed by Jorge Montesi

Written by Larry DiTillio

Additional cast

Overunit Wilson: Kelly Bricker

Colonel Cypher: Lorne Cossette

Synopsis

Database Journal 478-16., Power, Hawk, Tank and Scout walk through an old subway tunnel. They check the welfare of a resistance leader known as Cypher. Intercepted data indicates his group is supposed to be a Dread test subject. The Power Team can’t radio Cypher, they go to his headquarters. Upon hearing a noise ahead, Power and Scout go forward to check it out. Power orders Hawk and Tank to stay behind. Tank finds a canteen one of Cypher’s men left behind taking a drink. Power and Scout find multiple unconscious people amid the subway station ruins. Unknown to Power, Dread’s eye in the sky observes the situation sending pictures to Dread. He orders Soaron and some Bio-Mechs to converge on the area. Power goes deeper into Cypher’s headquarters finding some conscious people, all in a kind of physical distress. One of the uniformed men attacks Power, who easily beats him with the Power Suit enhanced strength and a mild neuro-charge. Cypher appears telling a kind of madness has overtaken his men. He’s effected showing mental confusion and abdominal pain signs. The JumpShip. Pilot radios Power Bio-Mechs approach. Power tells Hawk and Tank to hold them off as long as possible, while he and Scout rescue the survivors. After prolonged battle, the Power Team battles their way to the JumpShip with as many survivors as could be found. Volcania. Dread watches the events being again enraged at his failure. The JumpShip. Soaron attacks. The extra survivor weight makes a fast escape impossible. Hawk exits to face Soaron in a direct air-to-air battle. He disables Soaron with a wrist rocket. The Power Base. Mentor has analyzed a report about Cypher’s men. Mentor tells the men ingested a powerful psychoactive chemical, the poison was probably spread via the water supply. Hawk tells the Power Team Tank drank some canteen water. Power has already noticed Tank’s grogginess telling Hawk and Pilot to check on him. They find him quickly. As quickly, a fully armored Tank blasts them unconscious. Mentor deduces the chemical is a Styx phase part. Mentor cross-indexes previously captured data revealing the Styx Base existence. Its purpose is to launch missiles into different water tables to infect the human populace with the chemical. Volcania. Dread reviews his data. He receives reports on captured test subjects. All Overunits assigned to Power’s capture have been executed. Dread orders the immediate Styx phase implementation. The Power Base. Hawk and Pilot recover. They report to Power Tank runs amok. Scout has intercepted Dread’s transmission. The Styx missile launches in less than an hour. Power realizes if Dread’s plan succeeds, the resistance is finished. No time for the whole Power Team to help Tank. Power tells Hawk he must handle Tank. Hawk finds him, he beats Hawk disabling his Power Suit. Tank moves in to kill, Hawk’s words penetrate a drug crazed Tank. He fights off the drug effect in time. The JumpShip attacks Styx Base. Dread orders the Styx missile launched immediately. Pilot lands the JumpShip allowing Power and Scout to disembark. They attack on a Skybike, then on ground level. Pilot separates the XT-7 continuing to attack from the air. Power and Scout enter Styx Base. Scout impersonates Dread entering launch control ordering the missile launch stop. Blastarr is in the launch center quickly finding out the ruse. The hologram doesn’t fool Blastarr’s sensory gear. Blastarr incapacitates Scout with its fingertip blasters. Power moves in to rescue him battling Blastarr. Power beats it with an electronic bazooka. Scout recovers transmitting the destruct sequence destroying the Styx missile in mid-air. The Power Base. A cure has been found for the Styx chemical, it’s administered to Tank. Dread has been beated again.

Comments

Dread keeps underestimating Power for unknown reasons. Many times he has allowed Power to get in close to his clandestine operations. Every time Power’s resolve has beated Dread’s plans. Every time the Dread Forces have gotten the drop on a Power Team member, Dread never kills any of them. His over-confidence is his undoing. Maybe he wants to preserve an important audience. It’s important to a zealous Dread to demonstrate to Power Dread is right, Power’s resistance is wrong. Many other reasons mitigate Dread’s reluctance to kill Power. One might be the humanity vestige left over. As Lyman Dread was Power’s and Dr. Power’s close friend. Blastarr sees through Scout’s hologram disguise. In past and future episodes, the trick has fooled Blastarr. If Dread technology penetrates a hologram camouflage, why hasn’t Dread used it to find the hidden JumpShip or Power Base? Maybe Blastarr uses its ability consciously. If Blastarr suspects, it sees non-standardly. Otherwise, it perceives with normal vision scanning visible light frequencies.

“Judgement”

JUDGEMENT

Episode 14

Original airdate: 881-31

Directed by Jorge Montesi

Written by Larry DiTillio

Additional cast

Randall: Hans Jason Engel

Arvin: William B. Davis

Clegg: Jan Filips

Overunit Willson: Kelly Bricker

Gaelan: David Gardner

Martin: Rich Parker

Jack: Herry Rossall

Synopsis

Power and Pilot flee from Soaron on a Skybike after stealing an important Project New Order data tape. They disable Soaron, not before it cripples the Skybike, which crashes. They survive, Power’s right leg is injured, he can’t walk. Pilot splints his leg. Power sends her to find help in a nearby town. The tape must be safely delivered to Mentor. Pilot reluctantly obeys. She kisses Power on the cheek before leaving. Pilot walks into Oasis, a settlement, asking for help. Randall, a boy, identifies her accusing her of killing his family attacking her with an axe. Pilot beats him. The town people restrain Randall. Arvin, the Oasis leader, demands him to explain his attack. He says Pilot works for Dread being responsible for the Sand Town massacre, where Randall’s parents died. A flashback. Pilot recalls her Youth Leader Chase days in the Dread Youth. Her Dread Youth unit destroyed Sand Town in the Metal Wars. Randall screams for blood. Pilot explains she’s in the resistance, in the Power Team. Arvin and the Oasis people are somewhat civilized. They hold a tribunal to judge Pilot’s war crimes. She agrees to be judged on the condition Arvin sends men to help Power, who lies injured in the desert. Arvin sends two men to find Power. He’s in pain showing exposure signs. He cuts open a cactus for its moisture. A disabled incapacitated Soaron is nearby. It regenerates its damaged body parts. Blastarr finds it. Apparently it and Blastarr are rivals. Blastarr tortures it to tell Power’s last known position. Blastarr heads for Oasis. The trial starts, Randall tells about Sand Town destruction. He says Pilot pointed out Randall’s home for destruction. The Dread Forces destroyed Sand Town due to a hidden radio transmitter. The rescue party faces Blastarr, it kills them. Power observes the conflict, Blastarr doesn’t detect him. The trial. Gaelan, Randall’s uncle, testifies Pilot was in Sand Town. Gaelan characterizes Pilot as a mere slogan spouting child. Gaelan says she couldn’t have known what would happen, it’s pointless to judge her over the events of so long ago. Pilot speaks in her defense. She admits to being in Sand Town. She tries to explain her Dread Youth involvement. She was born into the Dread Youth without knowing another way of life. She didn’t have parents or emotions, she didn’t know anything about what it meant to be a human. She knew only pride at being the new machine order part. She says the Sand Town massacre was her life turning point revealing the Dread Youth teachings as a lie. She says fleeing the Dread Youth later finding Power, who taught her what it is to be a human. Randall wants blood, Gaelan implores him to be merciful. Gaelan’s words trigger another flashback. Pilot remembers seeing him being tortured telling to the Dread Forces the rebel radio transmitter was in Sand Town. The information led to the Sand Town attack. The trial ends, Blastarr comes before judgement is passed. The Oasis citizens move out to battle Blastarr. Arvin gives Gaelan a blaster telling he must decide Pilot’s fate. Gaelan lets her go. Gaelan tells he’s the guilty one. Pilot tries to battle Blastarr, her Power Suit is disabled. Blastarr is about to kill her, Gaelan intercedes to save her, Blastarr kills Gaelan. Power comes in a track vehicle the desert rescue party left behind. Together, he and Pilot beat Blastarr. Gaelan’s burial. Randall tells Pilot Gaelan admitted to betraying Sand Town to Dread under torture. The Oasis people and Pilot agree all debts have been paid. Randall apologizes to Pilot, who hopes the matter is buried here, forever.

“A Summoning of Thunder, Part I”

A SUMMONING OF THUNDER PART ONE

Episode 15

Original airdate: 882-7

Directed by Otta Hanus

Written by J. Michael Straczynski

Additional cast

Young Jonathan Power: Dylan Neal

Landry: Anthony Dean Rubes

Commander: Vincent Dale

Soldier Jack: Jonathan Wilson

Synopsis

Database Journal 476-14. Every year on 6-14, Power honors Dr. Power’s death anniversary with a grave visit. 2147 isn’t an exception. Power flies via a transit gate with the XT-7 flying to the site. He puts a flower on the tombstone remembering the 2132 events, Dr. Power’s death day. Dr. Power is in the partially completed Power Base. Landry, his assistant, complains about the elaborate secrecy and security around the Power Base location. Within the Rocky Mountains on the abandoned NORAD base site. Another Power Base part. A fifteen year old Jonathan and Matthew, before becoming Hawk, practice hand-to-hand Bio-Mech beating combat techniques. Jonathan plows through four Bio-Mechs with smooth precision. Matthew and Dr. Power look on admiring proudly. Volcania is partially built. Lyman, before becoming Dread, enters the OverMind chamber. He and OverMind talk about the first Bio-Dread Warlord creation. The Power Base. Matthew and Dr. Power talk about Dr. Power’s other great achievements, the JumpShip and the transit gates it uses to teleport around the country. The Metal Wars has started. Dr. Power and Matthew reflect on how it started, the Bio-Mechs had replaced the battlefield people. OverMind, the computer Dr. Power and Lyman designed to control the Bio-Mechs, wasn’t the panacea they hoped for. Lyman activated OverMind linking it to his brain, they changed. They became one. A malevolent force bent upon the humanity subjugation. Volcania. Soaron, the first Bio-Dread, is born. It’s immediately sent out to join the battle against humanity. An indestructible awesome force, Soaron wipes out all human resistance it faces. Dr. Power and Matthew watch a video distress signal seeing Soaron for the first time. Dr. Power comprehends what it is. A living thinking machine thinking and acting independently, regenerates damaged parts. Virtually indestructible. Despite its battle success, OverMind warns Lyman one person poses a threat to it, Dr. Power. OverMind knows he builds a base to strike out against them. Lyman tells OverMind to monitor supply inventories trying to find the Power Base and Dr. Power. Jonathan, on Dr. Power’s supply run, notices OverMind has interfered with the supply distribution. Jonathan seeks to escape, Soaron attacks. Soaron is about to kill him, Lyman identifies him on his monitor screen. He orders Jonathan captured and brought to him. The Power Base. Dr. Power examines his Phoenix Program, the Power Suits. He receives an ultimatum from Lyman, come to Volcania and surrender, or Jonathan dies. Dr. Power activates the Last Word and Mentor programs for Matthew’s benefit if he can’t return. Volcania. Lyman talks to Jonathan asking him to understand. Jonathan is utterly unsympathetic. He swares to hunt Lyman down for the rest of his life. A snap back to the present. Dread watches Power at the grave site. Dread knows about his pilgrimage, without wanting to interfere. Lackki goads Dread about his seeming compassion urging him to act against a lonesome vulnerable Power. Dread refuses until OverMind demands action. He rises from the interlock chair boarding the Dread Jet. He, Lackki and Soaron leave to attack Power. To be continued.

Comments

Power’s origin is seen, maybe the best written episode of the whole series. Dr. Power makes a Database Journal Entry 397-13. Incorrect. His tombstone clearly says his death year is 2132. Dread mentions Dr. Power died 15 years ago, speaking in 2147. One might notice Dread has a new, larger red artificial right eye aboard the Dread Jet in the last scene. He has it in all future episodes.

“A Summoning of Thunder, Part II”

A SUMMONING OF THUNDER PART TWO

Episode 16

Original airdate: 882-14

Directed by Otta Hanus

Written by J. Michael Straczynski

Additional cast

Young Jonathan Power: Dylan Neal

Synopsis

Continued from “Part I”. Dr. Power comes at Volcania in compliance to Lyman’s ultimatum. The Power Base. Matthew doesn’t know Dr. Power has left. Matthew’s voice activates Mentor. He sees it for the first time noticing it looks like Dr. Power. It tells Dr. Power’s stated purpose in creating it was to ensure Jonathan would never be without him. The ominous message arouses Matthew’s concern for Dr. Power. Mentor reveals the Power Suits to Matthew along with a taped message from Dr. Power telling what has happened. Deep in Volcania. A captured Jonathan faces Soaron face to face. A fearless Jonathan questions it about its origin. Soaron starts to tell catching itself mid-sentence. It beckons him to follow. The Power Base. Mentor explains the Power Suits to Matthew including the fact they’re untested, there’s a 50 % death propability upon activation. Volcania. Lyman and Dr. Power face off. Lyman brags of his power and technical break throughs. He tries to persuade Dr. Power to join his cause. An irrationally zealous Lyman tries to appeal to the friendship he and Dr. Power shared. Lyman has a music box Jonathan and Dr. Power gave him as a birthday gift years ago. He opens it, a tune echoes within the chamber. Dr. Power hopelessly tries to convince him the friend Dr. Power knew wouldnt’ve ordered the slaughter of millions of people. Dr. Power tries to probe him for some humanity vestige. Lyman has gone too far. Jonathan is brought into the room. The Power Base. Matthew risks his life trying to activate a Power Suit to try to rescue Jonathan and Dr. Power. It works. In Mentor’s words: "And so it begins." Matthew flies toward Volcania with the flight power of his new Power Suit. Volcania. Lyman reveals he wants Dr. Power to merge with OverMind like Lyman. Dr. Power says he cooperates only if Lyman frees Jonathan. Lyman finds out an unidentified ship, Matthew, heads for Volcania. Lyman sends Soaron to stop it. Matthew gets to test his Power Suit in battle against Soaron. They’re too evenly matched, the battle is a standoff. Volcania. Dr. Power agrees to Lyman’s demands. Lyman agrees to free Jonathan, first Dr. Power must reveal the Power Base location. Dr. Power tries to stall to buy time, the subterfuge doesn’t take Lyman in. Lyman decides to kill Jonathan as an example. Lyman aims him with a blaster, Dr. Power attacks Lyman knocking the blaster from his hand. Lyman and Dr. Power are at each other’s throats in hand-to-hand combat. Jonathan tries to escape, there are too many Bio-Mechs for him to beat. He grabs Lyman’s communicator trying to radio for help. Matthew picks up the message homing in. Soaron persists in its attack on Matthew. In the Dr. Power-Lyman struggle, the controls to the magma flow which powers Volcania are damaged. A massive explosion results. Matthew whisks Jonathan away at the last second, Dr. Power dies. Lyman is maimed surviving. The machines which serve him have built a robotic body to fix his injuries. More machine than human, Lyman Taggart dies, Lord Dread is born. A snap back to the present. Dread is aboard the Dread Jet with Lackki, Soaron flies alongside. They’re a few minutes away from Power, at Dr. Power’s grave. Dread observes listening to Power lament Dr. Power’s death. Power starts to leave, Lackki urges haste to capture him. Dread orders Soaron back to Volcania. He doesn’t attack. There must be some compassion left within him who was Lyman. Dread honors his former friend leaving the music box seen earlier at the grave. Dr. Power’s tombstone bears an epitaph: "his light will never fade"

Comments

David C. Stager asked J. Michael Straczynski, the scriptwriter, to explain the title. He answered: “Basically, A Summoning of Thunder is just something I came up with that sounded boss. In a way, it refers to both Soaron and to Jonathan Power as well. There’s a line in the script where young Jonathan says, “There’s a storm coming”, I believe it’s when he’s on the supply run. Soaron is what I kind of meant by that, both a literal and a metaphoric storm. But Soaron, like the lightning, is what results in thunder—and Jonathan is that thunder, the rumble that comes when the lightning has had its due turn. ASOT marks the turning points for both Dread and Power, with both suddenly gearing up to a much higher level than ever before. They have both summoned the thunder, as it were.” The start of everything is revealed. The Metal Wars, Lyman, Dr. Power, Volcania, the Power Base, the Power Suits, Soaron, Dread, Hawk and Power are explained. Chronologically, “A Summoning of Thunder” comprises episodes 8 and 9, going by the Database Journal Entries, in broadcast order, comprises episodes 15 and 16.

“The Eden Road”

THE EDEN ROAD

Episode 17

Original airdate: 882-21

Directed by Ken Girotti

Written by J. Michael Straczynski

Additional cast

Overunit: Rafe MacPherson

Colonel Six (Cypher): Lorne Cossette

John: Brent Stait

Colonel Vi: Kate Trotter

Synopsis

Database Journal 4710-15. Cypher, the resistance leader, is brought to the Power Base as blindfolded to meet Power. Cypher tells Eden II exists. The underground railroad which leads there is a problem. The Dread Forces have captured part three of a five part escape route. An Eden II courier wants to meet Power to set up the new checkpoint. Cypher tells the Eden II people trust only Power and the Power Team with the information. Power doubts Eden II exists. Cypher produces a uniform cloth piece with Wardog logo, last seen in “Wardogs”. Written on the back: "Dear Matt, we made it! Vi." Enough proof for Power. The chosen meeting place is maybe the most dangerous on Earth, Dark Town. Proton bombing in the Metal Wars made the area unlivable. Acid fog, radiation burn holes and other dangers push the Power Suit defense abilities to the limit. In the eerie Dark Town, the Bio-Mechs patrol. The acid fog has deleteriously effected them. Dread doesn’t control them. Volcania. Dread researches Power’s many different appearances at places throughout the country in short time periods. Dread realizes they could only be done with a kind of teleportation. Dark Town. The Power Team goes deeper. The rogue Bio-Mechs, whose programming the acid fog has changed, attack. The Power Team beats the Bio-Mechs. Dread has lost contact with many Bio-Mechs in Dark Town. A floating Dread Spy-Eye sees the Power Team. Dread sends in Blastarr. The Power Team finds the rendezvous point and the Eden II representative. A young man introducing only as John meets the Power Team. He assures Power Eden II exists. John gives him a data crystal encoded with the new underground railroad checkpoint information. Power asks John to explain Eden II. He describes it as a Shangri-La, where the best aspects of the world which was known are preserved. Power starts to establish a rapport with him, Blastarr and its Bio-Mech troops attack. The acid fog has effected Blastarr’s logic systems. The Power Team exploits the handicap blasting their way out of Dark Town. John mysteriously disappears in the battle. The Power Base. Power opens a box John gave him in the battle. There’s an orange in the box. The rare fresh fruit on a destroyed Earth is further proof Eden II exists.

Comments

Establishes the Eden II finding foundation in the second season. Dread and Power find Eden II, almost simultaneously. It’s not exactly what it seems, as might be expected. Less robot bashing. Only one major interactive scene, usually there are two. In addition to the previously mentioned foreshadowing, character development succeeds. Power’s harder and Hawk’s softer side comes out. Tank’s interests, 20th century movies, television and music are hinted at, again in ”New Order”. This Tank’s character aspect is fully developed in the second season. Pilot gets a helmet. Unfortunately, it’s obviously a standard motorcycle helmet and visor sparsely camouflaged and painted to vaguely blend in with her otherwise neat looking Power Suit. The creators did the Dark Town special effects well, especially the acid fog. A good idea was to allow the Power Team to wear the dull finish plastic Power Suits usually worn only by the stunt doubles, to simulate the acid fog effect taking its toll on the polished metal. In other episodes, a dull finish Power Suit wearer is a stunt double. This protects the shiny metal Power Suits from scratching. The Power Suits are incredibly uncomfortable, they can only be worn for about fifteen minutes at a time. A blooper in the opening scenes. Aboard the JumpShip en route to the Power Base, Tank is clearly the pilot, Scout is along escorting Cypher. He enters the Power Base from the Hangar Bay, Hawk and Scout lead him. Tank comes from the rear crew quarters area.

”Freedom One”

FREEDOM ONE

Episode 18

Original airdate: 882-28

Directed by Aiken Scherberger

Written by J. Michael Straczynski, story and Christy Marx, teleplay

Additional cast

Elzer Polarski: Raymond O’Neill

Christine Larrabee: Gwynth Walsh

Colonel Six (Cypher): Lorne Cossette

Gundar: Nick Nichols

Overunit: Laing Maybee

Colonel Sand: not credited, East Coast Resistance female leader

Blaise: not credited, Southern Resistance Group male leader

Evanier: not credited, Midwestern Resistance Group male leader

Synopsis

Database Journal 478-30. The Voice of the Resistance is Freedom One, an alluring female radio voice. She broadcasts her hope message across the east coast inspiring the resistance against Dread. She’s popular among the resistance and with the Power Team. At the end of her latest broadcast, she sends a coded message to Power wanting to meet him. The Bio-Mechs and an Overunit attack Freedom One. The Power Team comes on Skybikes repelling the attack. The Power Team meets Freedom One face to face for the first time, she’s very tall and blond haired. She’s aggressive and in control saying she has arranged a five top resistance leader meeting. She wants the Power Team to transport them. She says she knows about Power’s teleportation ability saying he’s the only one who can bring all the resistance leaders together. Power is skeptical agreeing after being convinced. The Power Team splits up, each member has been assigned to pick up a different resistance leader. Power transports Freedom One. She introduces, Christine Larrabee. She leads Power to the secret meeting place, a Dread base abandoned in the Metal Wars. Christine excuses herself from Power’s presence entering a separate room. Dread’s hologram appears, Freedom One is actually a Dread Human Forces Overunit. Dread tells Elzer Polarski, one of the forthcoming resistance leaders, knows Christine personally, a slight plan change is needed. Christine tells Pilot flies Elzer in. Dread remembers Youth Leader Chase as a Dread Youth traitor. Dread sends Blastarr to kill Pilot and Elzer to protect Christine’s cover. Pilot receives her instructions flying toward what she thinks is the secret meeting place. It’s a trap. Blastarr waits for Pilot and Elzer. It attacks leaving them for dead. It moves on to attack the rest of the resistance leaders in the real meeting place. The resistance leaders gather, Power is worried, Pilot is late. Christine assures Power saying she received a radio message Pilot was delayed, but is there shortly. Christine excuses herself again saying she goes to watch out for Pilot’s coming. A suspicious Power surreptitiously follows Christine outside. She sends out a message with a tiny transmitter, Power catches her. Christine produces a blaster aiming Power with it. Pilot is revealed to be alive. She blasts the blaster from Christine’s hand. Power tells the others the meeting is a setup. He evacuates all but himself. He faces Blastarr and its Bio-Mech troops. With all his skills, he beats a large Bio-Mech troop contingent employing quick and dirty hit-and-run tactics. He escapes with Hawk’s help, who swoops in on a Skybike to rescue him at the last moment. Elzer takes over the Voice of the Resistance role. He dubs himself Freedom Two continuing the anti-Dread broadcasts.

Comments

Some slight Pilot-Power relationship foreshadowing. In an early scene while the Power Team listens to Freedom One on the radio, Power gently puts his hand on Pilot’s shoulder as Freedom One says lover: “There is no one within the sound of my voice who has not lost someone: a wife, husband, children, friend, lover.” Christine is one of the strong female lead characters Christy Marx writes so well. Her Christine dialogue is quite good. Especially Christine’s good guy acting. Very nice hope and encouragement words. A blooper near the end while Hawk picks Power off the roof. For some reason, Aiken Scherberger takes some close shots of a stunt double wearing Power’s Power Suit. His face is seen well three times, he very obviously isn’t Tim Dunigan.

“New Order, Part I: The Sky Shall Swallow Them”

NEW ORDER PART ONE THE SKY SHALL SWALLOW THEM

Episode 19

Original airdate: 883-6

Directed by Otta Hanus

Written by Larry DiTillio

Additional cast

Locke: Paul Humphrey

Overunit Gerber: Todd Waite

Synopsis

Database Journal 4711-26. Scout and Power meet Locke, a springer, a data thief. He has Dread’s infamous Project New Order data for sale. Before a deal is made, Soaron attacks, it has been tracking Locke. It sees Power radioing Dread for orders. He sends Blastarr after Locke and Soaron after Power. While Power battles it, Scout mounts a Skybike trying to rescue Locke who fled Soaron’s attack. Blastarr finds Locke, it’s about to kill him, Scout swoops in blasting it with the built-in Skybike blasters. Blastarr is down. Power beats Soaron, the trio escapes with the data. Mentor analyzes the stolen data revealing the awesome Project New Order threat. Mentor tells the Icarus phase, the third phase, is a sub-orbital space platform armed with a long range digitizer. It digitizes the whole human population from space. Its first target is the former east United States. It’s in optimum blasting position in only two hours. Mentor has more bad news. As Icarus is in position, the Prometheus phase, the fourth phase, is activated. It releases energy causing a plasma storm along the east coast. Elements exist in gaseous, liquid and solid states. Plasma is the super-heated fourth matter state naturally found only on a star surface. An atmosphere plasma storm burns all life and everything else for that matter. Power prepares the Power Team for their largest battle so far. He plans to attack the Icarus control center, destroy the space platform and attack Volcania. Almost a suicide mission. Failure is certain death, almost no time left. Dread detects the JumpShip approach to Icarus control sending Soaron to stop the JumpShip. Power sends Hawk to stop Soaron. It stops its JumpShip attack attacking Hawk. The tactical error allows the JumpShip to get through to Icarus control. To destroy it, the JumpShip must navigate a heavily fortified trench. Power, Tank and Scout mount the Skybikes giving cover fire for the JumpShip attack run. Pilot bulls-eyes her target disabling the Icarus defense systems. Hawk beats Soaron meeting Pilot in a predesignated rendezvous point. Power, Tank and Scout infiltrate the Icarus control center on foot blasting through Bio-Mech masses which guard the base. Time is running out, they beat the last Bio-Mech taking over Icarus control. The stolen data has given enough details for Scout to blow the platform in orbit directing the exact re-entry trajectory. The platform blows from orbit, OverMind tells a disbelieving Dread the Icarus platform is plunging directly toward Volcania. Dread orders the Prometheus phase to be implemented immediately anyway meaning the whole east coast population burns alive, if the Power Team can’t stop it. The first part of Power’s plan worked perfectly, the worst is ahead, a direct attack on Volcania. The Power Team speeds to the attack at maximum burn. To be continued.

“New Order, Part II: The Land Shall Burn”

NEW ORDER PART TWO THE LAND SHALL BURN

Episode 20

Original airdate: 883-13

Directed by Otta Hanus

Written by Larry DiTillio

Additional cast

Locke: Paul Humphrey

Overunit Gerber: Todd Waite

Synopsis

Continued from “Part I”. Database Journal 4711-26. After deactivating the Icarus phase by destroying the Icarus Platform, the Power Team starts to stop the Prometheus phase, the fourth phase. It starts a plasma storm along the former United States east coast killing all life. To stop Dread’s plan the Power Team must attack Volcania, Dread’s home base, directly. The Power Team has destroyed the Icarus space platform so exactly it hurtles toward Volcania. 200 smoking metal short tons (181,6 metric tons)plunges directly toward Volcania. Dread prepares for the impact ordering shield priority to Prometheus section preparing damage control teams. He sends Soaron to stop the blazing molten mass, the former Icarus space platform. Soaron can’t stop the large mass with its blasters, Soaron blows into pieces as the re-entering debris hits it full-force. The Icarus platform crashes directly into Volcania causing great damage. Mentor tells the Prometheus phase is active. The Power Team must enter Dread’s domain to stop the Prometheus phase. The JumpShip lands within Volcania. The Power Team activates their Power Suits camouflaging the JumpShip holographically. Hawk’s power level is dangerously low. The Power Team goes deep into Volcania. Pilot and Scout decipher the Volcania schematic diagrams finding a way to stop the Prometheus phase. Dread notices Power is within Volcania sending Blastarr to kill him. The repeated battles have taken their toll on Hawk. His Power Suit reaches the total system failure point. Tank must retreat from the battle to get an injured Hawk to the safety of the JumpShip. Power, Scout and Pilot continue heading for Dread’s control room, the Prometheus phase control place. En route, they face Blastarr. It’s impervious to their blasters. They must retreat. Pilot sets a trap with the vast Volcania electrical power system. Blastarr treads onto an electrified floor section overloading fully blowing into large pieces. Power, Scout and Pilot enter the throne room. Dread’s hologram sits in the usual place. He’s hiding. He apparently knows where a Power Suit is weakest, he knocks out Scout and Pilot with single blasts. The stage is set for a one to one fight. Power and Dread fight hand-to-hand with staffs. Lackki interferes briefly, they struggle on. As the fight rages, Scout recovers manually overriding the Prometheus phase computer controls. Dread panicks at being outdone escaping. Power doesn’t go after him until the Prometheus phase is fully deactivated. OverMind tries to regain control. Scout causes Dread’s broadcast power stations to prematurely implode. The energy source has been destroyed, the Prometheus phase threat ends. The Power Team leaves fully triumphant over Dread. Project New Order is fully undone, Volcania is badly damaged, the Bio-Dreads have been destroyed and Dread is on the run. The first decisive victory for the resistance. “Retribution” is ahead.

“Retribution, Part I”

RETRIBUTION PART ONE

Episode 21

Original airdate: 883-20

Directed by Jorge Montesi

Written by J. Michael Straczynski

Additional cast

Overunit: Tom Quinn

Synopsis

Database Journal 4712-15. The Power Base. The Power Team celebrates their victory over Dread’s Project New Order. Pilot takes dance turns with her Power Team mates to the tune of Little Brown Jug by Glenn Miller. Power is distracted concentrating on the war. In his log, he comments: "Hard to believe, but we’ve beaten Project New Order three and a half falls out of four. Dread’s on the run. I should be happy, and I am. Question is: when will he strike back - and how?" Pilot’s dance invitation brings Power out of his shell. He sheds his blaster belt starting to dance with Pilot. She loses herself in Power’s arms staring deeply into his eyes. Volcania. Dread frantically works to effect the damage fixing his Icarus platform impact caused. Soaron and Blastarr have regenerated, they’re eager for action. Dread tells his basic strategy has changed, there can’t be a New Order until all resistance has been destroyed. Dread concentrates all his efforts to destroy Power and his cause, forsaking all else. The Bio-Mech troops start to attack mercilessly, no prisoners, searching and destroying all the way. Power realizes what’s going on. The life loss makes him sad, but he knows the Power Team hurt Dread badly. Power doesn’t find solace in this information. He drifts off into sleep, Pilot enters the room contemplating her slumbering affection object. The Power Team battles against Dread’s merciless attacks. Many battles are fought in the life preserving effort. Scout impersonates a Bio-Mech with his holo-field. He destroys four Bio-Mechs with tiny bombs. Posing as a Bio-Mech, he disables Blastarr with Dread’s tank cannon. Tank and Scout decide it’s time to get out while they can. The Power Team tries to escape, Dread contacts a disabled Blastarr. It has extensive system disruption, but Dread adamantly presses Blastarr to rise and continue the battle. Blastarr spots the escaping JumpShip catching a detailed look at the JumpShip entering a transit gate. Dread is elated to find out for sure Power has teleportation technology, like he had long speculated. He beams with confidence believing he has found the key to find the Power Base. The Power Base. Christmas Eve. Hawk has built a makeshift Christmas tree. Scout reflects on a similar tree he made for his mother many years ago. A sad reflection moment. Volcania. Dread busily works on a special device. Lackki interrupts his work. He has known for a long time Lackki is OverMind’s spy. He tricks Lackki with clever subterfuge, Lackki stumbles into an exposed power cable. Lackki overloads in a spark shower. Dread calls in damage control to clean up after an accident. His project is ready, the device analyzes the transit gate frequency. Soaron integrates the device into its systems via its eye blasters. Lackki is removed from the throne room, Dread mind links with OverMind taking all Bio-Mechs under direct control simultaneously. All Bio-Mech troops cancel all missions concentrating on the JumpShip spotting. Time passes, it’s spotted. Soaron flies after it. Soaron cloaks from its sensors. A major stabilizer malfunction forces the JumpShip to return to the Power Base via a transit gate. It passes into the transit gate electrical flux, Soaron is behind it. Soaron can’t follow it via the transit gate, but Dread’s new device recorded the information he needs to find the Power Base. Soaron returns to Volcania returning his frequency analyzer. He gloats, he has an advantage Power doesn’t know about yet. To be continued.

Comments

The first season winds down, the second season is being set up. Hawk’s statement, “We can’t get a fir tree anymore, it only snows way up north.”, is a clue as to where the Power Team finds a future home. Pilot’s emotions for Power are no longer only hinted at. Clearly, Pilot is deeply in love with him. It’s as clear Power isn’t ready or able to love anyone yet. He sees his life preservation duty before his emotional needs. Lackki’s destruction was to be final. The powers that be wanted to leave the door open for its return. As it’s carried out to be fixed, it says: “Wait. Wait. I am not quite dead yet. I am not quite dead yet.” Was added in postproduction, not a part of the script as originally written. Dread talks about his new body with OverMind and the fact his old body has been pushed beyond its limits. A fully mechanical Dread would’ve been seen in the second season. The series creators haven’t decided what the new Dread looks like. All that’s known is he retains the same black-red color scheme and feral glowing red right eye as seen in the first season. “Part I” is quite obviously the first season and series finale setup to be seen in “Part II”. “Part I” doesn’t stand on its own, it’s dependant on both “New Order” parts and “Part II” to come.

“Retribution, Part II”

RETRIBUTION PART TWO

Episode 22

Original airdate: 883-27

Directed by Jorge Montesi

Written by J. Michael Straczynski

Additional cast

Locke: Paul Humphrey

Overunit: Tom Quinn

Synopsis

Continued from “Part I”. Database Journal 4712-25. Dread found one of the transit gates, the teleportation devices. He knows its operation frequency. Power is, so far, oblivious to this. Dread addresses his human forces, he’s anxious to press his advantage. The Power Base. Power visits Pilot’s quarters. Her souvenir display from their past battles reminds Power of how Pilot was rescued from the Dread Youth long ago. In a rare closeness moment, Power tells her how much she’s needed and appreciated. They unconsciously avert each other’s eyes, each wondering what the other is about to say. After an uncomfortable silence pause, Pilot says: "Jon, I’ve wanted to tell you something for such a long time..." Her voice is emotional and serious. Scout’s radio message cuts her sentence off. Power asks her to continue, her courage wanes. She shyly deflects the issue she brought up saying: "Later... It can wait." The Power Team flies off with the JumpShip to meet Locke, the data thief seen in ”New Order”. He tells he has data on Dread’s troop movements, strength, weapons, etc. He gives Scout a data disk. He tells Power Dread captured Cypher, the resistance leader. Suddenly, the Bio-Mech troops attack. The Power Team quickly beats them. They rush off in a hurry, they have less than an hour to rescue Cypher. The Power Team leaves, a Dread Overunit appears from the shadows. Locke is revealed to be forced to cooperate with Dread, he has been used to set a trap. Dread plans to lure Power away from the Power Base to use the same transit gate Dread found. Blastarr and a Bio-Mech troop squadron wait aboard a large transport ship hovering at the transit gate. Pilot is sent to the Power Base with the disk. She is to radio the information to the rest of the Power Team after Mentor decodes it. Power tells her about wanting to finish their talk. Power looks serious, not the same way Pilot did earlier. She averts Power’s eyes. Pilot leaves on a Skybike. The rest of the Power Team blasts off with the JumpShip. It exits from the transit gate, Blastarr’s ship attacks. A disabled JumpShip is crashing. Power watches helplessly as Blastarr’s ship enters the transit gate leading it to the Power Base. The JumpShip crashes. Lot of fixable damages. The Power Base. Mentor tells the disk is blank. After this has been told, the Power Base is attacked. The station computer voice announces an intruder alert. Mentor tells 16 Bio-Mechs and a Bio-Dread are in the Power Base. Power radios Pilot. She tells the Power Base is under attack. Power orders her to initate the self-destruct mechanism destroying the Power Base. Pilot wants to grab the extra Power Suits and back-up Mentor, Power tells her to get out now. The Bio-Mech troops are deep in the Power Base destroying everything in sight. Pilot’s message is cut off. The JumpShip. The Bio-Mech troops close in. Power tries to use the XT-7, launch systems are out. Manically, he demands Hawk and Scout to fix the JumpShip at all costs. He grabs Tank to hold off the attacking Bio-Mechs. The Power Base. Pilot busily backs-up Mentor’s systems. Elsewhere in the Power Base, the Bio-Mech troops are in her quarters. They destroy her desk, bed and souvenirs seen earlier. Pilot grabs the extra Power Suits and Mentor’s back-up pack putting them in a tote bag. She presses the buttons saying the code words to Mentor to start the auto-destruct sequence. Four minutes to escape. She battles the Bio-Mech troops all the way making it to a Skybike locking a blast door behind her. Volcania. Dread is pleased the Power Base is secured. OverMind says: "Then it is time for the final commitment." Dread’s fully mechanical new body is ready. He leaves to transfer his consciousness fully into machine form. Tank and Power battle the Bio-Mech troops which attack the JumpShip. Scout yells them the JumpShip is fixed. It takes off heading for the Power Base. Blastarr is in the Power Base main control center. It destroys Mentor and the self-destruct mechanism. The whole computer system isn’t destroyed, a computer voice announces over a loud speaker: "Attention all personnel. Auto-destruct sequence aborted. Repeat: destruction cancelled." After hearing this, Pilot puts the tote bag on a Skybike setting its automatic controls. It flies off. She battles Blastarr, it beats her. She retreats, the Power Suit is drained, she’s seriously injured. Power radios her. Pilot says to stay clear, she must manually blow the Power Base power source. Power pleads with her not to sacrifice herself. Pilot knows she doesn’t have a choice. She knows she’s about to die telling Power: "I love you Jon... so much. Good-bye. You think of me sometimes. Good-bye." Blastarr is upon her. Her time is up. It demands her to surrender, she says: "Go to hell!" She presses the buttons which blow the whole Power Base and her. Power, far away in the JumpShip, knows what happened. He’s in tears at the loss of Pilot. The Power Team finds the Skybike she sent off. They’re shocked and disbelieving. Tank swares revenge on all metal monsters. Power swallows hard telling they all must get out of there. The war against Dread continues. Some of Pilot’s life is relived in a scene montage from other episodes. The episode freezes on her longing glance into Power’s eyes fading out, for the last time.

Comments

“Retribution” is an example of how good science fiction can be. “Part II” combines drama, action, adventure, romance, tragedy, heroism, sacrifice, imagery and death. “Retribution” proves how versatile the series format is. Despite high ratings, the series was cancelled. Pilot’s death is a large surprise. Jessica Steen seemed like the best of the group, Pilot’s character the most interesting. Yet scriptwriter J. Michael Straczynski punctuates the whole series theme with her death. People die in war. The good guys. The best of heroes and loved ones. The Bio-Mechs blasting up Pilot’s quarters is a bit symbolic. They blasted up her desk, bed and souvenirs. Do they represent her work and duty, the love in her life and her whole life? What would’ve Pilot and Power talked about if they’d been given the chance? From Pilot’s side it’s easy to speculate on, she said it. She wanted to tell she loves Power. What would’ve Power’s reaction been under different circumstances? Surely, he loved Pilot, almost as surely, not like she loved Power. Duty would’ve won out over romantic love in his heart of hearts. He probably would’ve told Pilot he loved her loving all life, in totality, more. A romantic entanglement wouldn’t work in their situation. Power would’ve explained it, Pilot would’ve understood. They would feel each other closer. No matter what the situation, Power wouldn’t feel bad about Pilot loving him that way. If they had talked, each would’ve grown a bit battling harder to end the war. As it ends, absolutely nothing could prevent them from living happily ever after. A moot point. All in all, the series was well written. Sometimes the robot bashing got a bit overdone, not the writer’s fault. Mattel is responsible for the interactive battle elements. Despite the limited budget, the series looked and felt good. The characters were three dimensional usually having thoughtful reasons behind the things they did and said. To media types, worried mothers and specific psychiatrists, who mostly never watched a single episode, the series failed being a bad example for children. The interactive toys children shot the television screen with, shot down the series, poor sales and parental protests. People who actually watched the series know better.

The Database Journal Entries

Database Journal 326-14. Dread captures Jonathan. Hawk’s first successful Power Suit activation. Dr. Power dies in Volcania.

Database Journal 471-7. Tank faces Kasko.

Database Journal 472-10. The Power Team destroys Dread’s Energy Sub-Station Zeta. Later Power and Pilot fly to San Francisco to meet Athena, Power’s old friend.

Database Journal 473-7. Mitch, a young boy, infects Hawk with a mysterious virus.

Database Journal 473-14. Hawk is cured.

Database Journal 474-12. The Power Team steals the Bio-Mech memory banks. Blastarr and Lackki are born.

Database Journal 474-17. Dread tries to convince Jessica to design the new human form.

Database Journal 475-13. The Power Team faces the Wardogs.

Database Journal 475-20. Andy’s Power Base intrusion.

Database Journal 476-14. Power visits Dr. Power’s grave.

Database Journal 477-3. An old military unit lead by a mad general Briggs captures Power and Hawk.

Database Journal 477-12. The Power Team faces Jason, an impostor Power.

Database Journal 478-4. The Power Team is in Tech City, Texas. Dread and Power go head to head in the Web.

Database Journal 478-10. Pilot’s infiltration into Dread’s Med-Lab One.

Database Journal 478-16. Dread implements the Styx phase. It infects Tank, he goes mad running amok.

Database Journal 478-30. The Power Team faces Freedom One.

Database Journal 479-14. The Power Team finds Haven.

Database Journal 4710-15. The Power Team is in Dark Town to help set up the new Eden II checkpoint.

Database Journal 4711-26. Dread implements the Icarus and Prometheus phases. The Power Team attacks Volcania to stop him.

Database Journal 4712-15. The Power Team victory celebration over Dread’s Project New Order.

Database Journal 4712-22. Dread’s counterstrike.

Database Journal 4712-24. Hawk has built a makeshift Christmas tree.

Database Journal 4712-25. Dread attacks the Power Base. Pilot dies after saving the extra Power Suits and Mentor.

Dimetaarium

8. The sources

David C. Stager: Captain Power and the Soldiers of the Future: Episode Guide to the TV Series

https://members.tripod.com/~capt_pwr_1/timeline.html

http://www.captainpower.tv/

https://ar.wikipedia.org/wiki/الكابتن_باور

https://en.wikipedia.org/wiki/Captain_Power_and_the_Soldiers_of_the_Future

https://es.wikipedia.org/wiki/Capitán_Poder_y_los_Soldados_del_Futuro

https://fr.wikipedia.org/wiki/Captain_Power_et_les_soldats_du_futur

https://it.wikipedia.org/wiki/Capitan_Power

https://ja.wikipedia.org/wiki/キャプテンパワー

https://pl.wikipedia.org/wiki/Kapitan_Power_i_żołnierze_przyszłości

https://ru.wikipedia.org/wiki/Капитан_Пауэр_и_солдаты_будущего

https://www.ign.com/articles/2011/12/09/captain-power-and-the-soldiers-of-the-future-the-complete-series-dvd-review

https://zh.wikipedia.org/wiki/飛龍特攻隊

Dimetaarium

9. The epilogue

The outro

This is Captain Power. I’m closing in on Dread.

Watch for base stations.

Visibility down. Going to scanning system.

Activate it. Check energy levels.

Check power levels.

We took a few hits, but we’ve still got plenty of power.

Energy systems full.

Hold on! I’m gonna blow this baby!

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10. The voice of the visitor

Let your voice be heard.

Dimetaarium

Modified: 247-9.