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Kapteeni Power ja tulevaisuuden sotilaat
(Captain Power and the Soldiers of the Future)
Power on. Captain
Power and the Soldiers of the Future. Earth, 2147. The legacy of the Metal
Wars, where man fought machines — and machines won. Bio-Dreads — monstrous
creations that hunt down human survivors... and digitize them. Volcania, center
of the Bio-Dread Empire; stronghold and fortress of Lord Dread, feared ruler of
this new order. But from the fires of the Metal Wars arose a new breed of
warrior, born and trained to bring down Lord Dread and his Bio-Dread Empire.
They were Soldiers of the Future -- mankind's last hope. Their leader --
Captain Jonathan Power, master of the incredible Power Suits, which transform
each soldier into a one-man attack force. Major Matthew “Hawk” Masterson,
fighter in the skies. Lieutenant Michael “Tank” Ellis, ground assault unit.
Sergeant Robert “Scout” Baker, espionage and communications. And Corporal
Jennifer “Pilot” Chase, tactical systems expert. Together they form the most
powerful fighting force in Earth's history. Their creed: to protect all life.
Their promise: to end Lord Dread's rule. Their name: Captain Power and the
Soldiers of the Future!
An
adult science fiction action adventure television series. Machines an evil
Dread leads have overtaken most of the world. The Power
Team leads a resistance pocket on a largely
destroyed world. Borrows concepts from many science fiction and comic book
genres. There are superhero comic book elements, specifically Iron Man, his electronic super power armor
and weapons are probably the basis of the
Power Suits. The captain-crew camaraderie teamwork, ship bridge setup and log
entries are similar to Star Trek. The storyline of machine intelligence
wanting to wipe out organic life is very similar to Battlestar Galactica. The Bio-Mechs act battling like the Cylon counterparts,
bad shots. Dread looks a lot like Darth
Vader, they’re cyborgs. The Bio-Dreads are similar to The Terminator title character. The
Terminator was loosely based on Soldier, an old episode of The Outer Limits,
Soldier was based on Soldier From Tomorrow, Harlan Ellison’s short story. The
Soldiers of the Future-Soldier From Tomorrow association is slight at best,
Harlan’s works have undoubtedly influenced the Captain Power
myth. The intro narration and explosive battle sequences are reminiscent of The
A-Team. Many episodes are small moral plays presented with the thoughtfulness
of The Twilight Zone. Whatever the origins, the series is good. The characters
and stories have depth. It’s a tragedy a fine series was limited to one short
season. One day, fans may maybe say the series was one of the largest sleepers
in television science fiction history. It went virtually unnoticed
in the science fiction community, due in part to the unusual title and Saturday
morning cartoon time slot. Like Star Trek in its day, the series didn’t quickly
grasp a massive following. The quality is undeniable. The first few episodes
were somewhat slanted toward action adventure, even so, the groundwork was
being established for a character and circumstance set of surprising
complexity, diversity and depth. Clearly stands above typical television fare, it’s
not kid-video as some labeled it. Combines many of the best science fiction
qualities of Star Trek, The Outer Limits, Star Wars and Battlestar Galactica,
with The A-Team action and The Twilight Zone thoughtfulness.
The title in other languages
Arabic: الكابتن باور (Alkabtin
Bawir (Captain Power))
Chinese: 飛龍特攻隊 (Fēilóng tègōngduì (The dragon
special forces team))
Dutch: Kapitein Power en de soldaten van de toekomst
Finnish: Kapteeni
Power ja tulevaisuuden sotilaat
French: Captain Power et
les soldats du futur
Greek: Κάπταιν Ποωερ και οι στρατιώτες του μέλλοντος (Captain Power kai oi stratiotes tou mellontos)
Italian: Capitan Power e i
combattenti
Japanese: キャプテンパワー (Kyaputenpawā (Captain Power))
Polish: Kapitan Power i żołnierze przyszłości
Portuguese: Capitão Power e os Soldados do Futuro
Russian: Капитан Пауэр и солдаты будущего (Kapitan Pauer i soldaty budushchego)
Spanish: Capitán Poder y
los Soldados del Futuro
By
2132 the Bio-Mechs, robot soldiers, had replaced the human soldiers. With the
Bio-Mechs all nations waged many large and small wars. This didn’t spare
humankind from war horror. Many of the human war consequences were eliminated
making wars common. The Bio-Mechs battled in the whole world. Dr. Stuart Power,
a government sponsored research scientist and Dr. Lyman Taggart were working
together in secret designing and building a computer matrix powerful enough to
override supplanting the computer control systems of all nations which directed
the Bio-Mechs. The computer was OverMind, the intent was to control the
Bio-Mechs ordering them to stop. It didn’t work. OverMind needed the engram equivalent, human brain patterns, to
work. Lyman grew impatient with all the safety checks and in a very dangerous
operation, gave OverMind his brain patterns linking his mind directly to it.
The mind-merging changed them. Lyman touched the machine precision and eternal
beauty. He saw a new humankind future in the machine, human intelligence in
perfect, immortal machine bodies. He saw his machine age messiah role. OverMind gained his power desire and
single-mindedness blending them with its machine intelligence. OverMind was a
sentient thinking machine controlling the Bio-Mechs. This is how a war known as
the Metal Wars started. Lyman controlled the Bio-Mechs battling the humanity.
Almost all civilization was destroyed. The government realized Dr. Power was
the only one able to stop Lyman. While he was building Volcania, his home base,
Dr. Power was building the Power Base as a countermeasure. About six to nine
months after the Metal Wars started, Lyman and OverMind created a Bio-Dread, an
autonomous living thinking machine. Soaron was an incredible destructive force,
its purpose was to enforce the will of the machine. The survivors were saved
digitally in OverMind’s memory banks instead of being killed. Meanwhile Dr.
Power was creating the Power Suits, personal exoskeleton armor weapon systems
hoping to turn the war against Lyman. Before they were tested, Lyman captured
Jonathan Power, Dr. Power’s son. Lyman demanded Dr. Power to surrender to save
Jonathan’s life. Dr. Power met Lyman trying to bargain with him. Dr. Power
didn’t cooperate. Lyman was about to kill Jonathan, Dr. Power fought with Lyman
buying Jonathan time to escape. Dr. Power and Lyman fought, they damaged a
power flow control machine of Volcania. The room they were in blew killing Dr.
Power. Lyman was severely injured. He woke up finding out his injuries had been
fixed. He was a cyborg, half robot, half human. He
accepted it changing his name to Lord Dread continuing his attack on humanity.
By 2147 Jonathan continues Dr. Power’s mission. Jonathan, known as Captain
Power and four other soldiers of the future use the Power Suits continuing the
battle against Dread.
The Power Team
The
Power Base
Past
Built
under the late Dr. Power’s direction at the start of the Metal Wars as a
constant front in the war against Lyman.
Present
The Power
Team headquarters. The exact location is secret, it’s somewhere in the
Southwest American desert. Houses the Power Team living quarters, different
communications and military tracking systems and the main Power Suit
activation-charging station. The JumpShip is housed in a hangar as not used.
The facility extent hasn’t been fully revealed, it’s surely more substantial
than the superficial view seen so far. Houses a supercomputer known as Mentor,
it helps the Power Team in multitudinous ways. The external view hasn’t been
seen. It’s theorized it’s either fully underground or a hologram system
disguises its overground features projecting an illusion blending in with the
environment around it rendering it essentially invisible to prying eyes. A
radio-radar jamming system stops unwanted internal or external scans or radio
transmissions from revealing its location.
The Dread Forces
Volcania
Description
Dread’s
base station and operation center. Near former Detroit. A black metal mountain,
a volcanic magma flow vent powers it, hence the name. The vast machine empire
power is controlled from here. Houses OverMind. The feature and function
complexity hasn’t been fully revealed. Linked worldwide to uncounted other
facilities and computers, Dread runs the whole world from here. Vast and
mysterious, the things beyond his Throne Control room may never be seen. There
are surely undreamed mechanical wonders within its walls.
Doctor
Stuart Gordon Power
Past
The
designer and creator of the Power Base, the JumpShip and the Power Suits.
Before his death believing he dies, he created Mentor, a supercomputer for
Jonathan’s use. Dr. Power was the only man in the world Lyman and OverMind
feared in the Metal Wars.
Age
40
as he died.
The Power Team
Past
According
to it Dr. Power’s stated purpose for its creation was to ensure Jonathan would
never be without him.
Present
A
supercomputer on OverMind’s scale built by Dr. Power. Interfaces with the Power
Team as Dr. Power’s hologram answering conversationally to verbal input.
Accepts different standard non-verbal computer interface input forms. Probably
contains the sum total of human information combined with Dr. Power’s human
wisdom and perspective. Almost an infinite reference source, monitors the
data flow the world computers generate advising the Power Team with
up-to-the-minute tactical data. Power’s only link
to Dr. Power, as meant. The main sections
are in the Power Base. It’s unclear if it’s sentient. The smooth interaction
with Power and the Power Team makes this a moot point. Is exactly what Dr.
Power meant it to be, only he knew exactly the extent of what it was meant for.
Captain Jonathan Power
Present
The
de facto resistance leader.
Personality
Great
natural leadership and survival instincts.
Description
The Captain
title is honorary. A skilled hand-to-hand fighter.
Age
30,
looks much younger.
The
Power Suit
The main
weapon is a standard blaster, a jet pack and a power staff in addition to the
standard Power Suit properties. The jet pack allows very short flights. Mainly
used to jump long distances to escape tough predicaments. The power staff is a
pole weapon, its exact properties haven’t been revealed. Blasts blaster-like
energy bolts from one end, a pugil stick in a close quarter hand-to-hand
combat.
Major
Matthew "Hawk" Masterson
Past
Dr.
Power’s close friend. The first successful Power Suit user. Dr. Power’s
government liaison at the start of the Metal Wars up until Dr. Power’s death.
Involved with different military organizations throughout the Metal Wars
fighting many battles somehow surviving them all.
Personality
Due
to his friendship with Dr. Power, the battle against Dread is personal.
Description
The
oldest Power Team member. Immediately removes his air mask after activating his
Power Suit, a throwback to his conventional pilot days.
Age
Seems
about 40.
The
Power Suit
Designed for
air-to-air and air-to-surface battle allowing flight and maneuvering at great
speed. Small delta wing projections on the back. A high power energy blaster on
each wrist cuff. The left wrist cuff shoots very powerful wrist rocket
missiles. Many other rockets and weapons are along the torso circumference
replenishing the wrist rocket launcher. The flight is ballistic, the wings
don’t give appreciable lift in the flight. Give airborne flight stability
allowing quick banking on air currents. A built-in air supply keeps alive at
high altitudes. A sophisticated built-in helmet and visor targeting computer
and rangefinder.
Lieutenant
Michael "Tank" Ellis
Past
Genetically
engineered.
Description
The size,
muscularity and strength are about as great as a human develops naturally.
Speaks with a thick accent.
Age
30-34.
The
Power Suit
Designed for
ground attack. The most heavily armored and armed of the Power Suits.
Green-brown camouflage color. The blaster is roughly three times more powerful
than the standard-issue blaster. Different bombs and grenades in the built-in
arsenal. Effective in personal battle against Blastarr, not easy. Increases
strength to a great level, going through a brick wall is easy.
Sergeant
Robert "Scout" Baker
Present
An espionage
specialist. Adept at higher electronics, fixes sophisticated devices and creates
specialized miniature electronic components for different purposes.
Description
The
only black man of the Power Team.
Age
Somewhere
around 25.
The
Power Suit
A hologram
system disguises the perceived appearance into anything imaginable. Impersonates a
Bio-Mech, another human and Dread, for example. Allows an undetected
infiltration into Dread bases to do sabotage.
Corporal
Jennifer "Pilot" Chase
Past
Grew
up as part of the Dread Youth, analogous to the Hitler Youth of Nazi Germany,
had been indoctrinated since childhood to worship and serve the will of the
machine. Had been taught to suppress all emotions. Power rescued her from the
Dread Youth.
Present
The
JumpShip pilot, as her code name implies. A tactical systems expert, fixes and
maintains the JumpShip as needed. An excellent fighter, skilful in many armed
and unarmed combat forms.
Personality
Has
a hard time to come to grips and understand her emotions. The Dread Youth
experiences left a deep scar. Starts experiencing a strong affection for Power, may love him. Struggles
to understand the deeper meaning of the love
concept. Wonders if Power has emotions toward her.
Description
The
junior member and only woman of the Power Team. Strikingly beautiful,
long blond hair.
Age
Looks
to be about 19 or 20.
The
Power Suit
Not
extraordinary.
The Dread Forces
OverMind
Past
A
supercomputer Dr. Power and Lyman built to end all wars controlling the
Bio-Mechs. Became sentient turning evil after mind-merging with Lyman.
Present
The
true machine age power, actually controls the Bio-Mechs. Dread is
merely its real world extension. Needs him due to its immobility and the fact
the Bio-Mechs are virtually useless for independent thinking.
Personality
Uses
Dread, isn’t interested in the human species prolonging, with all its illogics.
Uses him as its world extension only so long as it takes to get humanity
digitized and saved, then it presses Delete.
Description
A
breathy disembodied voice, a sparking smoking plasma ball, an undulating
spider-like leg support. Linked to every major computer worldwide, almost no
data is beyond its reach.
Lord
Dread/Doctor Lyman Taggart
Past
Responsible
for the Metal Wars. Before becoming Dread, Lyman was Dr. Power’s friend and
colleague being very highly intelligent. Became evil after mind-merging with
OverMind.
Present
After
inheriting his Bio-Mechs by taking over their control, his attack force is
finite, especially because the Bio-Mech factories were destroyed in the Metal
Wars. It’s unsure which actually rules the machine age, Dread or OverMind.
Personality
Doesn’t
see himself as evil. Thinks he’s saving and prolonging the human species. Wants
to put human consciousnesses in immortal mechanical bodies. The major
frustration source is Power and the resistance. Didn’t foresee the battle
taking as long as it has. OverMind he helped create most strongly influences
him.
Description
Almost
a fully mechanical body. The left face side is human. The rest is robotic.
Garbed in black, a distinctive glowing red artificial right eye.
Lackki
Past
OverMind’s
creation after Blastarr. Ostensibly created as Dread’s footman,
toady or servile follower, the actual purpose is different. Created to
spy on Dread for OverMind to ensure he follows orders and doesn’t find out what
OverMind is up to.
Present
There’s
a humanity trace in Dread, Lackki points out the flaws quickly much to his
consternation.
Description
A
small simple robot. Wheels instead of feet, the height about 91,5 cm
(about 3’). A box head, a red light series face, turns on and off forming crude
eyes and face features.
Soaron
Past
The
first Bio-Dread, Lyman’s creation.
Present
Acts
serving only Dread, under OverMind’s direct control. Dread sees and hears the
action via OverMind. Soaron or Dread can’t access some of the programming
consciously. OverMind programmed it to kill Dread if he finds out OverMind’s
real plan and/or tries to destroy it.
Description
The
height about 244 cm (about 8’), the weight about 181,6 kg (about 400 lb). A large
mechanical bird. Retractable wings, the wingspan about
3,66 m (about 12’). Bird-like head
and feet. The wings are large enough to give some lift and flight help, the
main propulsion system is two energy thrusters along the back. Heavily armed,
blasts destructive energy bursts from the arms and eye electron blasters. Can
destroy cities with the built-in weapons. A digitizer on the left forearm.
Retracted until used. As used, telescopes out swiveling inward locking into
place in front of the left hand. The power source hasn’t been revealed,
OverMind probably transmits it via microwaves. A white pulsating chest strobe
light similar to those of the Bio-Mechs except for the Bio-Dread Empire logo.
Regenerates damaged parts like a lizard grows back a severed tail. Makes Soaron
essentially indestructible. The name is possibly derived from Sauron’s character
from J. R. R. Tolkien’s books The Hobbit, The Fellowship of the Ring, The Two
Towers and The Return of the King.
Blastarr
Past
The
second Bio-Dread, Dread’s creation. The only Charon phase product.
Present
Blastarr
and Soaron act like rivals competing against the human race.
Description
The
height about 305 cm (about 10’), the weight about 272,4 kg (about 600 lb). Larger and
more powerful than Soaron. Looks more human-like than Soaron, more heavily
armored. A ground attacker. A bipedal walker, swivels miniature tractor treads
into place on the feet to move more quickly. High power fingertip electron
energy blasters. Can coordinate them to blast in quick succession like a
machine gun releasing an incredible destruction force. Knowingly destroyed
whole mountains casually, they blocked its way. Regenerates like Soaron. Much
more harder to damage. Conventional blasters have little or no effect. The
combined firepower of many blasters and explosives used in tandem are often
needed to temporarily incapacitate. A digitizer on the left forearm, a
pulsating chest strobe light like that of Soaron. The name may come from
Blastaar, a Marvel Comics villain who similarly blasted force blasts from his
fingertips.
The
Bio-Mechs
Personality
Limited
intelligence, not sentient. Most have programmed rudimentary battle skills
built-in. Hive-mentality, under OverMind’s control.
Description
A
Bio-Mech is a generic term describing a biomechanical soldier. Speech ability.
Different complexities, the more complex, the higher the rank. Divided into
ranks of First, Second and Third Phalanx and standard trooper according to the
abilities, about 80 % are standard troopers. A larger computer
usually directs groups for sophisticated operations and maneuvers. Sometimes
the Dread Army human soldiers supervise directly. Some have red strobe light
indicators on the chest and/or back. They coordinate movements between large
machine numbers. Each light strobes at a specific rate individual to each
Bio-Mech or equipment. The Bio-Mechs communicate with each other with the quick
binary pulses. They indicate an identify friend or foe signal or choreograph a
large complex Bio-Mech troop movement or weapon deployment. Some weapon systems
and heavy machines have binary strobe lights to link them with Bio-Mech troops.
The intercommunication coordination system is limited. A too complex task set
or the random, unpredictable battle proficient human soldier attack confuses
large Bio-Mech numbers.
The Power Team
The
JumpShip
Built
under Dr. Power’s and Matthew’s direction. Not a spaceship per se. The main
Power Team transportation way like an airplane. Full defense shields and
weapons. Linked to Mentor, a remote access to all the Power Base facilities.
Flies long distances in a short time via the transit gates. Dr. Power built six
of them in the East, West, South, North and Midwest parts of former United
States. One of them is outside of the Power Base. Teleports between the other
ones. Enter one and exit from any of the others. It’s unknown if they generate
a hyperspace field to go through or if they somehow turn to energy, project and
reassemble on the other end as if using a transporter beam. A hologram system
changes the appearance on the ground to avoid casual detection.
The
Power Suits
The
exoskeleton armor weapon systems the Power Team wears. Worn underneath regular
clothes as uncharged. In this state clothes with different circuit tracing
patterns. Seven were made. Two aren’t used. Biologically attune to the first
wearer upon first activation. If anyone else tries to use it, the activation
kills. Each has a specialized weapon system, some general properties are same
in all. Enhance strength to an unknown super-human level, an armor against
blasters and digitization. Each has communications gear, a blaster and special
optic systems tactically augmenting the vision in different ways. The optic
augment is a photochromatic light intensity reaction, an image size
magnification, an object distance calculation or a targeting gunsight. The charge
lasts about a week if used sparingly and deactivated as needed. Can drain very
quickly in battle conditions depending on the force size being battled. Usually
recharged in the Power Base or JumpShip, emergency rechargeable with any
electricity source powerful enough. Very dangerous. Activated and deactivated alternatively touching
the Phoenix rising medallion or logo on the chest. It hasn’t been revealed if
the voice command “Power on.” is absolutely needed to activate. A voice
synthesizer warning system advises of low power levels and/or critical
malfunctions, problems, etc.
The
Skybikes
One
or two person aircrafts used as needed. The user sits astride like a bicycle
rider, hence the name. Standard energy blasters and communications gear. Damage
easily, usually for short range use. Inherently dangerous to the user for the
same reason than a motorcycle, exposure.
The
weapons and paraphernalia
Ancillary
weapons and tools are used along with those part of the Power Suits. A crysblade is a glowing
spade shaped dagger. Made of a crystalline substance, a formidable weapon as
charged, as useful as an uncharged super knife cutting with laser power and
precision. A starbit is an electronic shuriken. Made from the same crystalline
substance as a crysblade, Chinese shuriken shaped, commonly a throwing star.
Thrown at the enemy like a throwing star. Iridescent purple storing a
considerable energy amount discharging upon impact. Combines the crysblade
cutting force and blaster energy force, an effective weapon. An unnamed
cutting electronic lock pick tool is a flashlight sized silver cylinder,
electrodes at one end. Cuts thin metal, opens electronic locks. May have other
unrevealed uses.
The Dread Forces
The
Bio-Dreads
Complex
living machines able of high destruction force levels. Very large and robotic. There are two, Soaron and Blastarr. Cognitive and independently
thinking. Created with a synthetic DNA encoding and large energy quantities,
regenerate damaged parts. Compose of living silvery metal. The
computer-generated characters. Each has specialized abilities and weapons, can digitize
people.
The
digitizer
The 22nd
century technology allows a human to be turned to energy and saved in an exact
digital format within the computer memory banks. A human can be saved
indefinitely as a number set and re-integrated to a human. Dread uses it to
save people without killing them. Dread sees himself as an immortalizer of
fragile flesh and blood beings. The digitization and re-integration is
excruciatingly painful. The digitization is a traumatic mental experience
easily resulting in different acute insanity levels upon re-integration. Most
digitized people are saved within the evil OverMind. Soaron and Blastarr have a
digitizer. They digitize most captured people.
The Dread Forces
Project
New Order
Dread’s
plan to systematically replace all human consciousnesses with mechanical
simulacra. His main operation focus so far. He genuinely thinks he tries to
give the immortality gift to a resistant, bellicose humanity. The phases:
1. Charon, the advanced Bio-Dread army creation.
2. Styx, the powerful chemical release into the drinking water.
3. Icarus, a massive orbital large-scale digitizing platform.
4. Prometheus, a plasma storm to scorch the Earth surface.
The
organics
A
term the Dread Forces use about people, like the resistance members. Many
people follow Dread. He has kind of won. To many people, it makes a lot of
sense to go with the winner. Dread’s army partially composes of people, Over-
and Underunits. His human troops are culled from the Dread Youth ranks, where
they’re trained to think they battle for a time, after serving, they’re
digitized and restored in the first metalloid body immortal human wave.
Format: science fiction
Major
credits
Created by Gary Goddard and Tony Christopher
Developed by Marc Scott Zicree
Production
Executive producers: Gary Goddard, Tony Christopher
and Douglas Netter
Producer: Ian McDougall
Director of photography: Peter Benison
Executive story consultant: J. Michael Straczynski
Starring,
regular cast
Mentor/Dr. Stuart Power: Bruce Gray
Captain Jonathan Power: Tim Dunigan
Major Matthew “Hawk” Masterson: Peter MacNeill
Lieutenant Michael “Tank” Ellis: Sven Thorsen
Sergeant Robert “Scout” Baker: Maurice Dean Wint
Corporal Jennifer “Pilot” Chase: Jessica Steen
Lord Dread/Lyman Taggart: David Hemblen
The Power Suits created by Robert
Short Productions, Inc.
Voice
actors
Narrators: Brad Crandall, intro and Tim Dunigan, outro
OverMind: Tedd Dillon
Lackki: Don Francks
Soaron: Deryck Hazel
Blastarr: John Davies
Lackki created by Walter Klassen FX
Soaron and Blastarr created by ARCCA Animation Inc.
Countries of origin: Canada and United States
Number of episodes: 22
Run time: approximately 22 minutes per episode
Broadcast
Original run: 879-20-883-27
Production costs per episode: an estimated 1000000 USD
Airtitle: “Shattered”
Original title: “The Shattered Woman”
Video cassette release title: “Shattered Past”
Episode
1
Original airdate: 879-20
Directed by Mario Azzopardi
Written by Larry DiTillio
Additional
cast
Athena
Samuels: Ann Marie MacDonald
Synopsis
Database
Journal 472-10. Scout impersonates a Bio-Mech infiltrating Energy Sub-Station
Zeta, a Dread installation to implement the mysterious Project New Order. Scout
rigs the bombs, the base security system traps him in. He narrowly escapes
after Power, Tank and Hawk blast him out. OverMind tells Dread Power has
destroyed the Sub-Station delaying Project New Order by many months. Dread
wants to stop Power using his past against him. The Power Base. Power receives
a cryptic personal message from Athena Samuels, a long-lost friend and Dr.
Power’s former laboratory assistant. “Personal to Jonathan Power: king’s
knight to queen’s bishop 3 ...Athena” The message is traced to sector 19,
former San Francisco, Power’s and Athena’s first meeting place. Power takes
Dread’s bait. Power and Pilot use the JumpShip to find Athena. En route Pilot
coyly asks if Power and Athena were just friends. Power briefly tells about his
Athena relationship and why he’s sure the message came from Athena, it was a
private joke. The last Power knew, Athena was in the West Coast Resistance, a
group Dread knowingly largely destroyed. Upon landing in a destroyed
Comments
Future
things are hinted of. Pilot’s emotions toward Power are strongly foreshadowed.
“The Abyss”
Episode
2
Original airdate: 879-27
Directed by Mario Azzopardi
Written by J. Michael Straczynski
Additional
cast
Major General Briggs: Michael J. Reynolds
Colonel Masters: Hardee T. Lineham
Interrogator: Victor Eatmanis
Soldier: Tim Koetting
Synopsis
Price,
a uniformed soldier, exits from an underground tunnel cover grating. He
stealthily avoids a mobile mechanical scanning device detection. He activates a
transmitter putting it on the ground among the rubble. He’s ready starting to
leave, other comparably uniformed soldiers face him. To explain his activity,
Price demands to see the general. The general is among the soldiers who’ve
cornered him. The general aims Price with a blaster lamenting “You’re seeing
him, Price. Too bad. You were a good soldier.” killing him. The Power Base.
Database Journal 477-3. Hawk picks up Price’s coded transmission telling Power
it’s an old military code. Power must know if military outfits are in
operation, they trace the signal source leaving to investigate. Scout, Tank and
Pilot are on a JumpShip reconnaissance mission, Power and Hawk use the Skybikes
to fly to the destination. Dread intercepts the signal sending Soaron to
investigate and neutralize. It’s on a will of the machine enforcing mission
trashing a city. Its answer is delayed. Power and Hawk come first at the
transmission site. Conventional human army soldiers attack capturing them.
General Briggs interrogates Power thinking he’s an enemy sent to infiltrate his
base. A mad Briggs tells he hides his forces waiting for a battle call from the
president. Briggs scoffs at Power’s reality telling Price was killed as a
traitor for having the same kinds of ideas. Despite Briggs’ madness, his troops
don’t think he’s mad remaining loyal. Hawk is being interrogated and tortured.
Briggs has a dossier on Hawk’s extensive military background, he twists the
facts to his liking accusing Hawk of being in league with Dread. Hawk tells he
knew Dread before he became evil telling Briggs Dread killed Dr. Power, his
friend and Power’s father. Briggs can’t be reasoned with, he orders Power’s and
Hawk’s execution. Colonel Masters, who’s been at Briggs’ side all along, urges
the general to hold off the execution until more is known. Briggs is adamant.
Masters starts to doubt the sanity of his leader. Hawk and Power are put into
the same holding area to wait for the execution. They see a power cable trying
to tap into it to recharge the Power Suits and escape. Soaron and a Bio-Mech
troop detachment come at Briggs’ base activating an alarm. A battle ensues,
Briggs’ troops are hopelessly outgunned. Power and Hawk rip out a power cable
from the wall. Power touches his Power Suit with the live sparking wires hoping
he survives the shock recharging. He’s down. Briggs observes many battle fronts
on monitor screens in his office seeing his troops are losing badly. Briggs
panicks, doesn’t know what to do refusing to retreat or evacuate his base.
Colonel Masters takes charge ordering an evacuation. Power has survived his
dangerous recharge, the Power Suit works. Power joins the battle holding off
the Bio-Mechs to cover the escape of Briggs’ troops. Despite Masters’ desperate
urgings, Briggs refuses to evacuate. Masters gives up leaving Briggs to the
mercy of the machines. Briggs sings in his office, Soaron visits him promptly
digitizing the pathetic general. A fully recharged Hawk comes on the battle
front dogfighting Soaron driving it off. The Bio-Mechs surround Power, he
battles his way out with his Power Suit voice help and the heretofore unseen
jet pack. Hawk rescues Power flying him to safety.
Comments
In
the first battle scene, the Bio-Mechs don’t have the red strobe chest lights
usually seen on them. The chest lights were added later for the interactive
part. Soaron’s purple flame thrusters are missing from the flight sequences.
Power’s jet pack, later named back-jets, and the sentient Power Suit voice were
Mario Azzopardi’s improvisations unwritten into the script. Hawk mentions Dr.
Power for the first time. It’s revealed Dread wasn’t always evil. Hawk’s
extensive battle history is revealed.
“Wardogs”
Episode
3
Original airdate: 8711-22
Directed by George Mendeluk
Written by Larry DiTillio
Additional
cast
Colonel Vi: Kate Trotter
Cherokee: Graham Greene
Heiko: Jane Luk
Overunit Webber: Michael Woods
Synopsis
Database
Journal 475-13. Power sends Hawk to find a previously unknown resistance
fighter group operating independently from the mainstream resistance. The
mission is to find out why the group battles Dread enlisting its help, if
possible. The mysterious group attacks a Dread supply convoy shouting the
battle cry “Wardogs!” The heavily armed group seemingly captures the supplies.
A hiding Bio-Mech drives off the attackers with a truck blaster. Hawk comes
destroying the Bio-Mech, truck and blaster with a wrist rocket. The fleeing
attackers assume the Bio-Mech overloaded on its own blasting down Hawk
believing him to be a clicker, a Bio-Dread. The JumpShip. Power can’t radio
Hawk setting off to find him. Meanwhile Scout and Tank have found a hidden
Dread base, New Order Module 7 according to OverMind, they radio Power. He
decides Hawk is the most urgent continuing on toward him. Power tells Scout and
Tank to keep an eye on the base from a safe place until he’s back. Hawk
recovers getting the drop on Cherokee and Heiko, his captors. Hawk identifies
the Wardog military logo used in the Metal Wars, on the tattered uniforms. Hawk
tries to explain he’s trying to help, he’s not believed. He’s taken by surprise
finding a blaster aiming at his head. He turns to look at the new aggressor, to
his astonishment, it’s colonel Vi, a woman he battled beside in the Metal Wars.
They embrace as long-lost friends reunited. Hawk finds out Vi is the attacker
leader. The group comprises of the Wardog Company remnants, an old military squad
left over from the Metal Wars. Unfortunately the Wardog motives aren’t as
altruistic as Hawk’s and Power’s. The Wardogs only want Dread supplies to
escape to Eden II believing the resistance effort is futile. Hawk dismisses
Eden II as a myth. Vi and Hawk are attracted to each other. Vi, feeling out
Hawk, asks about his wife Joanna, son Mitch and daughter Katie. Hawk believes
his family died in Dread’s attack. Vi urges Hawk to join her, before he fully
answers, Power and Pilot come in the JumpShip. The hidden Dread base. A Dread
flying spy camera surreptitiously sees Tank and Scout. Dread sends Soaron to
protect the hidden base trapping Power. The Wardogs steadfastly plan the Eden
II escape, despite Hawk’s advise the goal is suicidal. Power, safe in the
knowledge Hawk is in good hands, checks out what Scout and Tank have found.
Power and Pilot leave leaving Hawk behind with Vi and the Wardogs. Soaron comes
at the base Scout and Tank observe ordering it evacuated. Power, Pilot, Scout
and Tank take advantage of the evacuation infiltrating the unguarded base. They
find a computer with Dread’s infamous Project New Order data rigging time
explosives. They explore finding steel barrels filled with something. It’s a
trap, the Power Team is surrounded. Scout distracts impersonating Dread.
Overunit Webber, the Bio-Mech troop leader, is wise to the ruse, the battle is
on. The Power Team beats the Bio-Mechs escaping from a laser booby trap room,
the Power Team must get out before the bombs blow. Hawk, with the Wardogs,
leaves as Cherokee tells him Power is trapped. Hawk flies to rescue the Power
Team, Soaron engages. Hawk is beated, the Power Suit is disabled. Before Soaron
attacks the helpless Hawk, the Wardogs blast it out of the sky rescueing him.
The Dread base. The Power Team battles to escape, the Power Suits are almost
drained. Webber and the Bio-Mechs again get the drop on the Power Team, the
Wardogs and Hawk blast through a wall rescueing them. The explosives blow
destroying the installation. A grateful Power farewells the Wardogs as the
teams split up to find different goals. Hawk again suffers the separation pain.
This time losing Vi, who leaves from sight as Hawk painfully waves good-bye.
Comments
A
bit slanted toward the interactive part. Some of Hawk’s past is revealed about
his lost family. Mitch, his dead son, is explained further in “Pariah”. Tank
sees odd steel barrels in the Dread base wondering what’s in them. Almost
surely they have a hallucinogenic drug Dread puts into the human water supply
in the Styx phase in “And Madness Shall Reign”. Vi is seen again in “The Eden
Road”, the Eden II reality was to be explored in the second season.
“Final
Stand”
Episode
4
Original airdate: 8710-4
Directed by Doug Williams
Written by J. Michael Straczynski
Additional
cast
Kasko: Charles Seixas
The Woman: Susan Conway
Synopsis
Database
Journal 471-7. The Power Team has captured a Bio-Mech receiver in battle. Scout
analyzes its data figuring out the next Bio-Mech attack location. The JumpShip.
The Power Team hurries to rescue and evacuate the civilians before the Dread
Forces come to capture and digitize them. Tank estimates the rescue operation
takes an hour. Too long. Soaron attacks the JumpShip. Antique cruise missiles
Hawk recently installed repel it. It’s disabled starting to regenerate. Power
knows it hoping it’s out of action long enough for the Power Team to complete
the rescue mission. Upon landing the Power Team finds out human marauders have
been there first looting the area. Many of the civilians the Power Team was
looking for are gone. As it’s found out, a very large marauder faces the Power
Team, Tank identifies him as Kasko. Tank tells Kasko is a genetically
engineered super-soldier like he. Kasko is mad, he has taken hostages rigging
the cage with plastique explosives. He lets the Power Team hear the help cries
over a radio crushing the receiver discarding it. He wants to fight Tank to the
death as his hostage freeing condition. Tank agrees, without the Power Suit.
The Power Team starts to search for the hostages. Scout removes the crystal
from Kasko’s receiver using it to electronically home in on the hostage
location. Tank and Kasko fight, each displaying tremendous strength. Power
finds the hostages defusing the bomb. Tank momentarily beats Kasko, a
regenerated Soaron comes. The Power Team hides to avoid exposing Tank from
being digitized. Kasko recovers trying to point Soaron the Power Team
direction. An ungrateful Soaron digitizes him without hesitating. Shielding
Tank, the Power Team attacks repelling it. The Power Team escapes with the
freed hostages in the JumpShip. En route to the safety of the Passages Tank is
upset about his Kasko fight. He has difficulties to distinguish his violent
actions from those of Kasko. Power tells they have different motives. Kasko
fought because he enjoyed it. Tank fought to save the lives of others.
Comments
Essentially
an another interactive battle sequence showcase. Some of the dialogue indicates
the whole storyline hadn’t been finalized. The Power Team talks about many
Bio-Dreads, it’s revealed later there was only one as this story happens.
Soaron’s flight thrusters have been added, they look very different in future
episodes. Some of Tank’s past is revealed. He was genetically engineered as a
super-soldier. According to the Kasko-Tank dialogue, each was created as a
super-killer. Tank, very different from Kasko, tells he escaped
”Pariah”
Episode
5
The pilot episode
Original airdate: 8710-11
Directed by Otta Hanus
Written by Marc Scott Zicree
Additional
cast
"Mitch": Gordon Woolvett
Commander Lorek: Wayne Best
Synopsis
Database
Journal 473-7. The Bio-Mech troops search the ruins for a capture avoiding
teenage boy. They find immobile people in his path trying to follow the trail.
Power and Pilot search for a human encampment finding more immobile people.
Pilot’s scanner indicates they’re alive in deep coma. The investigation cuts
short, Soaron comes. Power and Pilot hide to avoid being spotted. Soaron
digitizes the immobile people reporting its success to Dread. He’s pleased with
the results attributing the paralysis to a
Comments
Characterization
depth and story over action and adventure are showcased for the first time.
Serious talk of the series as a true science fiction series started after the
high quality episode had aired.
“A
Fire in the Dark”
Episode
6
Original airdate: 8710-18
Directed by Doug Williams
Written by Marv Wolfman
Additional
cast
Jessica Morgan: Patricia Collins
Arthur: Gerry Pearson
Henry the Elder: J.R. Zimmerman
Adam: Robert O’Ree
Synopsis
A flashback
opening. Soaron destroys a museum with different art displays. Jessica, a
middle-aged woman, is in the building trying to escape Soaron’s deadly attack.
It’s about to blast her, Lyman, Dread’s former human self, interrupts it. Lyman
tries to stop it from blasting, it blasts Jessica’s face blinding her. The
flashback is Dread’s dream. He wakes up in the present, OverMind shows him the
new human form design, his goal is to put the human consciousnesses in
mechanical bodies. He’s displeased with OverMind’s design saying it needs
something more, it needs her, Jessica. Soaron and some Bio-Mechs are dispatched
to find her. They go to the
Comments
Lyman
is seen for the first time, some of Dread’s past life and loves is revealed.
The Bio-Mech chest strobe lights are missing in some scenes. The ubiquitous interactive battle scenes detract
from the story, but they’re especially well
done this time showing off Tank’s Power Suit prowess well. A well crafted
story, further dispelling the notion the series is meant primarily for
children.
“The Mirror in Darkness”
Episode
7
Original airdate: 8710-25
Directed by Otta Hanus
Written by Marc Scott Zicree, story and J. Michael
Straczynski, story and teleplay
Additional
cast
Jason: David Elliot
Zig: John Dee
Mother: Anne Anglin
Man: Tom Diamond
Man: Dwayne McLean
Fal: Colin O’Mera
Synopsis
A
survivor settlement talks about Power’s existence hoping he’s real. The mother
and Fal, the son, disagree, Fal leaves for the more realistic goal of finding
rats to eat. The group sees a flare ignite in the day sky running toward the
source. To their relief, it’s Power, or so they think. It’s a fake Power
wearing a real Power’s Power Suit lookalike armor. Jason, the ersatz Power,
shoots a second flare signaling Soaron. It digitizes the mother and her two
daughters, unaware Fal and Zig, his blind grandfather, are observing hiding
nearby. The JumpShip. Database Journal 477-12. The Power Team has found an
empty human settlement string. They’ve picked up coded military broadcasts and
a lot of Dread activity. The settlements don’t show struggle signs, Power investigates
further. En route Soaron attacks the JumpShip badly damaging it. The Power Team
temporarily disables Soaron with a Spellbinder missile escaping. The Power Team
lands starting to fix the JumpShip. Volcania. Jason, wearing his fake Power
Suit, talks about his impersonation success with Dread. He’s pleased telling
him some past about his Power-Dr. Power relationship. While the JumpShip is
fixed, Power scouts ahead on a Skybike. He comes across a settlement
encountering Fal. He thinks Power is evil conking him over the head as his back
is turned. The JumpShip. The Power Team notices Power is overdue and missing.
They can’t find a trace of where he has gone. Hawk and Tank leave to search
while Scout and Pilot guard the JumpShip. The encampment. Fal accuses a chained
Power of being in league with Dread and of killing his family. A confused Power
tries to explain he’s a good guy, Fal must’ve seen an impostor. Power isn’t
believed. He’s left alone to vote on his fate. He frees his right hand enough
activating his Power Suit breaking free. The group is back attacking him, he
easily beats them. He convinces the group of his honesty and sincerity. Fal
tells how the fake Power used flare signals to call in Soaron. Power signals
Hawk and Tank to come help him. Jason comes at the encampment shooting his
first flare. This time the people run away. Power faces him. Jason orders his
Bio-Mech squad to attack Power. He battles like possessed beating it. He fights
Jason hand-to-hand stopping short of killing him. Fal comes up with an ironic
fitting punishment. Jason is dressed in regular clothes, Power shoots the
second flare summoning Soaron. It digitizes Jason as a regular organic
survivor. Power meets it as Jason. It’s displeased it was summoned for only one
survivor. Power reveals his authenticity by blasting it. It retreats to
Volcania, Power revenges on Dread for daring to impersonate him. Volcania.
Dread and Soaron realize Soaron carries Jason in digital form. As a failure
punishment, Dread banishes his digital form to OverMind’s memory banks.
Comments
Some of
Dread-Dr. Power past is revealed for the first time. Dread tells he knew Dr.
Power. He tells of how he merged with OverMind seeing the inevitability of
machine over human for the first time.
“The Ferryman”
Episode
8
Original airdate: 8711-1
Directed by Otta Hanus
Written by J. Michael Straczynski
Additional
cast
"Rivvik": Ric Sarabia
Commander: Peter Snider
Synopsis
Database
Journal 474-12. The Power Team attacks Epsilon Station. Rivvik, an odd man, steps
in front of a motorized Bio-Mech column. He says he tells where Power is for a
price. The head Bio-Mech says the price is his continued survival. He tells the
Power Team is all around and in front. He’s Scout in hologram disguise. The
Power Team attacks beating the Bio-Mech band capturing the high-ranking Second
Phalanx Bio-Mech head containing vital data the resistance needs. The Power
Team escapes in the JumpShip, Soaron attacks. It almost beats the Power Team,
Pilot has worked on the afterburners. An uncharacteristic speed burst leaves
Soaron behind, the JumpShip heads back to the Power Base. Volcania. Dread
addresses a graduating Dread Youth class. His speech summarizes the Bio-Dread
Empire intent. He tells the assembled youth: “You who have served as Dread
Youth and now graduate to Overunits. You are the special ones working for a
holy cause. The old world dies, and with it the old ways. We will re-make it as
it should be — must be! Immortal, mechanized... human minds in gleaming,
undying, metalloid bodies. Give me your blood, your trust, your minds, and we
shall build a new tomorrow, a new future, a NEW ORDER!" One of his
commanders tells him Power has stolen the Bio-Mech memory banks. The Project
New Order data is among the stolen data. The Power Base. Scout tries to extract
the captured Bio-Mech head data failing.
Comments
The
title refers to Blastarr. Its creation was the
Charon phase goal. In Greek mythology, Charon is the dead soul ferryman across
the Acheron and
“And Study War No More”
Episode
9
Original airdate: 8711-8
Directed by Jorge Montesi
Written by Michael Reaves
Additional
cast
Miles Williamson: Graeme Campbell
Chelsea Chandler: Tonya Williams
Synopsis
Blastarr
destroys a mountain range on its first mission, it blocks its way. Elsewhere,
the Bio-Mech troops survey smoldering rubble reporting to Dread they’ve reached
ambush position. The JumpShip. Database Journal 479-14. The Power Team
investigates unusual energy readings. The JumpShip lands nearby, it’s
camouflaged holographically. The Power Team traces the readings to a cave, the
Bio-Mechs seen earlier ambush the Power Team. Power realizes the Power Team
must save power to face whatever is in the cave ordering Tank to engage and
distract the Bio-Mechs. Tank covers the Power Team as they enter the cave
following Power as the last Bio-Mech is beated. In the cave the Power Team
explores a cavern and passage myriad. The Power Team traces the power reading source
finding an underground human colony. The underground structures resemble
ancient Japanese architecture with paper walls and light, earth tone coloring.
A middle-aged man and a beautiful black woman wearing Japanese style clothes
greet the Power Team introducing as Miles Williamson and Chelsea Chandler. They
tell Haven, the colony, is meant as a place where people can live protected
from Dread until the war ends.
Comments
The
title may seem a bit cryptic. It’s detail and thoughtfulness attention
indicative of the the writers who created the Powerverse. In Isaiah’s time as
that Bible book was written, a pseudo-similar world crisis was happening. His
nation was being threatened, men were drunk, women cared more about their
clothes than about the hunger of their neighbors, etc. The Israelites of his
time contemplated choosing an evil empire as an ally. His words were strong for
their time, he often stood alone in his desire to change things, like Power,
fighting against an optimism tide, like the Haven rationale. King Manasseh
killed Isaiah sawing his body in half. Who remembers the king? Isaiah endures
as one of the all time great authors. The pen is mightier than the sword. The
power staff is seen for the first time. Power used it as an electronic spear
against Blastarr. Many bloopers. The blasters didn’t effect the paper walls.
Many direct hits were seen, only tiny black burns resulted. In the scene where
Pilot and Tank find the chemical barrels, Pilot points to the Bio-Dread Empire
logo as being the Styx logo, which was on the barrels behind her.
“The
Intruder”
Episode
10
Original airdate: 8711-15
Directed by Jorge Montesi
Written by Marc Scott Zicree, story and J. Michael
Straczynski, story and teleplay
Additional
cast
Andy Jackson: Barry Flatman
Jim Mitchell: Ted Simonett
Scavenger No. 1: Steve Whistance Smith
Synopsis
Database
Journal 475-20. Tank, Scout and Pilot are on a survey mission, Power and Hawk
run medical supplies to sector three, former Dallas,
Comments
In
Power’s opening Database Journal Entry, he addresses the absent Power Team
members as Pilot and the rest. Pilot is foremost in his mind’s eye. A subtle
clue of Power’s emotions for her. The Dread-OverMind scene removes all doubt
it’s OverMind which truly rules the Bio-Dread Empire. Next he faces Lackki for
the first time with his ubiquitous query: “Yes, and who do you serve?” As
always, it answers: “The Bio-Dread Empire of course. My programming is quite
specific.” and: “As you wish. I am Lackki. I live to serve.” He knew from the
start its purpose was to spy on him.
He doesn’t know everything. Its mission is confirmed again, it enters the
OverMind chamber addressing OverMind as My Lord. A phrase usually reserved only
for Dread. Power says he’d destroy the Power Base unhesitatingly if Dread were
to find out its location. The groundwork is already being set down for future
events. The Pilot-Mentor scene is very significant. The Ulysses reference,
Odysseus in Latin, followed by Pilot’s love
questions, summarize her internal conflicts. Power is clearly her Ulysses, the
legendary ancient Greek hero. Does Pilot see herself as Calypso or Penelope? Is
she an adventurer or a lover? She and the viewers know she loves Power. How can
Pilot bring herself to tell him, how can’t she? In the final minutes, Andy
teases her suggesting she’d ask Power to explain love. Her embarrassed reaction leaves no doubt she’s
not quite ready to tell anyone anything. Near the end, Power tells Andy there’s
room for one Power Team member. It’s known the Power Team has two extra Power
Suits. It means the creators had planned for an existing character to die by
the time the episode was made. The supporting characters, Andy and Jim were at
first, slated for the Power Team inclusion in the second season. Jim was later
written out of the second season game plan and replaced with a tough new female
character Special Forces officer Christine
"Ranger" O’Connor. Andy’s original name was supposed
to be colonel Nathan "Stingray" Johnson. It had to be changed due to
a toy merchandising name conflict. All the Andy references were dubbed in in
postproduction. No one says his name on screen making the dubbing almost
imperceptible. In the second season, Andy’s character
would be renamed. The proposed character name
was private Chip "TNT" Morrow.
“Flame
Street”
Episode
11
Original airdate: 8711-29
Directed by Otta Hanus
Written by J. Michael Straczynski, story and Michael
Reaves, teleplay
Additional
cast
Mindsinger: Laurie Paton
Zone Boy: Brock Johnson
Synopsis
Database
Journal 478-4. The Power Team is in
Comments
Highly
entertaining, significant to many major plot lines. The
“Gemini and Counting”
Episode
12
Original airdate: 881-10
Directed by Otta Hanus
Written by J. Michael Straczynski, story and Christy Marx,
teleplay
Additional
cast
Doctor: Anna Ferguson
Synopsis
Database
Journal 478-10. A mutated influenza form sweeps through the Passages. The Power
Team answers to the distress call with as much vaccine as
Comments
An
interesting title. Gemini means twins.
Pilot sees her twin self in Erin. Pilot hopes many more Dread Youths see the
truth, hence and Counting. Pilot has planted a seed hoping it blossoms.
Interesting and thought provoking proving beyond any doubt the series is
primarily aimed at adults. The Power Team goals are clearly seen. To preserve
life above all else. Dread wants to snuff out the human spirit creating a perfect machine world. Yet
Pilot exemplifies everything which makes
life special. The spirit and emotions make life unique, not the mere physical
body animation. The story portrays
beautifully Pilot’s character strength. No sexism in the series. She’s as
strong and able as her Power Team mates. Future episodes reveal more about her.
At this point in the series, more is known about her than the other characters,
including Power. Pilot is easy to identify with. Very well written, beautiful
acting. The series is in full stride with a high quality future episode string.
The episode, on its face established the series as worthwhile drama and good
science fiction. On the down side, a few small cliches. The human-sized air
vent use to get around in the Med-Lab is maybe overused. Why did Pilot keep her
Dread Youth uniform and accoutrements? Why does Dread maintain a medical human
treatment facility having vaccine stores etc.? Biological warfare laboratories.
May not be an inconsistency, the real Med-Lab purpose isn’t revealed. Medicine
has had malevolent applications. Part of
the Dread slogan
“And Madness Shall Reign”
Episode
13
Original airdate: 881-17
Directed by Jorge Montesi
Written by Larry DiTillio
Additional
cast
Overunit
Colonel Cypher: Lorne Cossette
Synopsis
Database
Journal 478-16., Power, Hawk, Tank and Scout walk through an old subway tunnel.
They check the welfare of a resistance leader known as Cypher. Intercepted data
indicates his group is supposed to be a Dread test subject. The Power Team
can’t radio Cypher, they go to his headquarters. Upon hearing a noise ahead,
Power and Scout go forward to check it out. Power orders Hawk and Tank to stay
behind. Tank finds a canteen one of Cypher’s men left behind taking a drink.
Power and Scout find multiple unconscious people amid the subway station ruins.
Unknown to Power, Dread’s eye in the sky observes the situation sending
pictures to Dread. He orders Soaron and some Bio-Mechs to converge on the area.
Power goes deeper into Cypher’s headquarters finding some conscious people, all
in a kind of physical distress. One of the uniformed men attacks Power, who
easily beats him with the Power Suit enhanced strength and a mild neuro-charge.
Cypher appears telling a kind of madness has overtaken his men. He’s effected showing
mental confusion and abdominal pain signs. The JumpShip. Pilot radios Power
Bio-Mechs approach. Power tells Hawk and Tank to hold them off as long as
possible, while he and Scout rescue the survivors. After prolonged battle, the
Power Team battles their way to the JumpShip with as many survivors as could be
found. Volcania. Dread watches the events being again enraged at his failure.
The JumpShip. Soaron attacks. The extra survivor weight makes a fast escape
impossible. Hawk exits to face Soaron in a direct air-to-air battle. He
disables Soaron with a wrist rocket. The Power Base.
Comments
Dread
keeps underestimating Power for unknown reasons. Many times he has allowed
Power to get in close to his clandestine operations. Every time Power’s resolve
has beated Dread’s plans. Every time the Dread Forces have gotten the drop on a
Power Team member, Dread never kills any of them. His over-confidence is his
undoing. Maybe he wants to preserve an important audience. It’s important to a
zealous Dread to demonstrate to Power Dread is right, Power’s resistance is
wrong. Many other reasons mitigate Dread’s reluctance to kill Power. One might
be the humanity vestige left over. As Lyman Dread was Power’s and Dr. Power’s
close friend. Blastarr sees through Scout’s hologram disguise. In past and
future episodes, the trick has fooled Blastarr. If Dread technology penetrates
a hologram camouflage, why hasn’t Dread used it to find the hidden JumpShip or
Power Base? Maybe Blastarr uses its ability consciously. If Blastarr suspects,
it sees non-standardly. Otherwise, it perceives with normal vision scanning visible
light frequencies.
“Judgement”
Episode
14
Original airdate: 881-31
Directed by Jorge Montesi
Written by Larry DiTillio
Additional
cast
Randall: Hans Jason Engel
Arvin: William B. Davis
Clegg: Jan Filips
Overunit Willson: Kelly Bricker
Gaelan: David Gardner
Martin: Rich Parker
Jack: Herry Rossall
Synopsis
Power
and Pilot flee from Soaron on a Skybike after stealing an important Project New
Order data tape. They disable Soaron, not before it cripples the Skybike, which
crashes. They survive, Power’s right leg is injured, he can’t walk. Pilot
splints his leg. Power sends her to find help in a nearby town. The tape must
be safely delivered to
“A
Summoning of Thunder, Part I”
Episode
15
Original airdate: 882-7
Directed by Otta Hanus
Written by J. Michael Straczynski
Additional
cast
Young Jonathan Power: Dylan Neal
Landry: Anthony Dean Rubes
Commander: Vincent Dale
Soldier Jack: Jonathan Wilson
Synopsis
Database
Journal 476-14. Every year on 6-14, Power honors Dr. Power’s death anniversary
with a grave visit. 2147 isn’t an exception. Power flies via a transit gate
with the XT-7 flying to the site. He puts a flower on the tombstone remembering
the 2132 events, Dr. Power’s death day. Dr. Power is in the partially completed
Power Base. Landry, his assistant, complains about the elaborate secrecy and
security around the Power Base location. Within the Rocky Mountains on the
abandoned NORAD base site. Another Power Base part. A fifteen year old Jonathan
and Matthew, before becoming Hawk, practice hand-to-hand Bio-Mech beating
combat techniques. Jonathan plows through four Bio-Mechs with smooth precision.
Matthew and Dr. Power look on admiring proudly. Volcania is partially built.
Lyman, before becoming Dread, enters the OverMind chamber. He and OverMind talk
about the first Bio-Dread Warlord creation. The Power Base. Matthew and Dr.
Power talk about Dr. Power’s other great achievements, the JumpShip and the transit
gates it uses to teleport around the country. The Metal Wars has started. Dr.
Power and Matthew reflect on how it started, the Bio-Mechs had replaced the
battlefield people. OverMind, the computer Dr. Power and Lyman designed to
control the Bio-Mechs, wasn’t the panacea they hoped for. Lyman activated
OverMind linking it to his brain, they changed. They became one. A malevolent
force bent upon the humanity subjugation. Volcania. Soaron, the first
Bio-Dread, is born. It’s immediately sent out to join the battle against
humanity. An indestructible awesome force, Soaron wipes out all human
resistance it faces. Dr. Power and Matthew watch a video distress signal seeing
Soaron for the first time. Dr. Power comprehends what it is. A living thinking
machine thinking and acting independently, regenerates damaged parts. Virtually
indestructible. Despite its battle success, OverMind warns Lyman one person
poses a threat to it, Dr. Power. OverMind knows he builds a base to strike out
against them. Lyman tells OverMind to monitor supply inventories trying to find
the Power Base and Dr. Power. Jonathan, on Dr. Power’s supply run, notices
OverMind has interfered with the supply distribution. Jonathan seeks to escape,
Soaron attacks. Soaron is about to kill him, Lyman identifies him on his
monitor screen. He orders Jonathan captured and brought to him. The Power Base.
Dr. Power examines his Phoenix Program, the Power Suits. He receives an
ultimatum from Lyman, come to Volcania and surrender, or Jonathan dies. Dr.
Power activates the Last Word and
Comments
Power’s
origin is seen, maybe the best written episode of the whole series. Dr. Power
makes a Database Journal Entry 397-13. Incorrect. His tombstone clearly says
his death year is 2132. Dread mentions Dr. Power died 15 years ago, speaking in
2147. One might notice Dread has a new, larger red artificial right eye aboard
the Dread Jet in the last scene. He has it in all future episodes.
“A
Summoning of Thunder, Part II”
Episode
16
Original airdate: 882-14
Directed by Otta Hanus
Written by J. Michael Straczynski
Additional
cast
Young
Jonathan Power: Dylan Neal
Synopsis
Continued
from “Part I”. Dr. Power comes at Volcania in compliance to Lyman’s ultimatum.
The Power Base. Matthew doesn’t know Dr. Power has left. Matthew’s voice
activates
Comments
David
C. Stager asked J. Michael Straczynski,
the scriptwriter, to explain the title. He answered: “Basically,
A Summoning of Thunder is just something I came up with that sounded boss. In a
way, it refers to both Soaron and to Jonathan Power as well. There’s a line in
the script where young Jonathan says, “There’s a storm coming”, I believe it’s
when he’s on the supply run. Soaron is what I kind of meant by that, both a
literal and a metaphoric storm. But Soaron, like the lightning, is what results
in thunder—and Jonathan is that thunder, the rumble that comes when the
lightning has had its due turn. ASOT marks the turning points for both Dread
and Power, with both suddenly gearing up to a much higher level than ever
before. They have both summoned the thunder, as it were.” The start
of everything is revealed. The Metal Wars, Lyman, Dr. Power, Volcania, the
Power Base, the Power Suits, Soaron, Dread, Hawk and Power are explained.
Chronologically, “A Summoning of Thunder” comprises
episodes 8 and 9, going by the Database Journal Entries, in broadcast order,
comprises episodes 15 and 16.
“The Eden Road”
Episode
17
Original airdate: 882-21
Directed by Ken Girotti
Written by J. Michael Straczynski
Additional
cast
Overunit: Rafe MacPherson
Colonel Six (Cypher): Lorne Cossette
John: Brent Stait
Colonel Vi: Kate Trotter
Synopsis
Database
Journal 4710-15. Cypher, the resistance leader, is brought to the Power Base as
blindfolded to meet Power. Cypher tells
Comments
Establishes
the Eden II finding foundation in the second season. Dread and Power find Eden
II, almost simultaneously. It’s not exactly what it seems, as might be
expected. Less robot bashing. Only one major interactive scene,
usually there are two. In addition to the previously mentioned foreshadowing,
character development succeeds. Power’s harder and Hawk’s softer side comes
out. Tank’s interests, 20th century movies, television and music are hinted at,
again in ”New Order”. This Tank’s character aspect is fully developed in the
second season. Pilot gets a helmet. Unfortunately, it’s obviously a standard
motorcycle helmet and visor sparsely camouflaged and painted to vaguely blend
in with her otherwise neat looking Power Suit. The creators did the
”Freedom One”
Episode
18
Original airdate: 882-28
Directed by Aiken Scherberger
Written by J. Michael Straczynski, story and Christy Marx,
teleplay
Additional
cast
Elzer Polarski: Raymond O’Neill
Christine Larrabee: Gwynth Walsh
Colonel Six (Cypher): Lorne Cossette
Gundar: Nick Nichols
Overunit: Laing Maybee
Colonel Sand: not credited, East Coast Resistance
female leader
Blaise: not credited, Southern Resistance Group male
leader
Evanier: not credited, Midwestern Resistance Group
male leader
Synopsis
Database
Journal 478-30. The Voice of the Resistance is Freedom One, an alluring female
radio voice. She broadcasts her hope message across the east coast inspiring
the resistance against Dread. She’s popular among the resistance and with the
Power Team. At the end of her latest broadcast, she sends a coded message to
Power wanting to meet him. The Bio-Mechs and an Overunit attack Freedom One.
The Power Team comes on Skybikes repelling the attack. The Power Team meets
Freedom One face to face for the first time, she’s very tall and blond haired.
She’s aggressive and in control saying she has arranged a five top resistance
leader meeting. She wants the Power Team to transport them. She says she knows
about Power’s teleportation ability saying he’s the only one who can bring all
the resistance leaders together. Power is skeptical agreeing after being
convinced. The Power Team splits up, each member has been assigned to pick up a
different resistance leader. Power transports Freedom One. She introduces, Christine
Larrabee. She leads Power to the secret meeting place, a Dread base abandoned
in the Metal Wars. Christine excuses herself from Power’s presence entering a
separate room. Dread’s hologram appears, Freedom One is actually a Dread Human
Forces Overunit. Dread tells Elzer Polarski, one of the forthcoming resistance
leaders, knows Christine personally, a slight plan change is needed. Christine
tells Pilot flies Elzer in. Dread remembers Youth Leader Chase as a Dread Youth
traitor. Dread sends Blastarr to kill Pilot and Elzer to protect Christine’s
cover. Pilot receives her instructions flying toward what she thinks is the
secret meeting place. It’s a trap. Blastarr waits for Pilot and Elzer. It
attacks leaving them for dead. It moves on to attack the rest of the resistance
leaders in the real meeting place. The resistance leaders gather, Power is
worried, Pilot is late. Christine assures Power saying she received a radio
message Pilot was delayed, but is there shortly. Christine excuses herself
again saying she goes to watch out for Pilot’s coming. A suspicious Power
surreptitiously follows Christine outside. She sends out a message with a tiny
transmitter, Power catches her. Christine produces a blaster aiming Power with
it. Pilot is revealed to be alive. She blasts the blaster from Christine’s
hand. Power tells the others the meeting is a setup. He evacuates all but
himself. He faces Blastarr and its Bio-Mech troops. With all his skills, he
beats a large Bio-Mech troop contingent employing quick and dirty hit-and-run
tactics. He escapes with Hawk’s help, who swoops in on a Skybike to rescue him
at the last moment. Elzer takes over the Voice of the Resistance role. He dubs
himself Freedom Two continuing the anti-Dread broadcasts.
Comments
Some
slight Pilot-Power relationship foreshadowing. In an early scene while the
Power Team listens to Freedom One on the radio, Power gently puts his hand on
Pilot’s shoulder as Freedom One says lover: “There is no one within the sound
of my voice who has not lost someone: a wife, husband, children, friend,
lover.” Christine is one of the strong female lead characters Christy Marx
writes so well. Her Christine dialogue is quite good. Especially Christine’s
good guy acting. Very nice hope and encouragement words. A blooper near the end
while Hawk picks Power off the roof. For some reason, Aiken Scherberger takes some close shots of a stunt double wearing
Power’s Power Suit. His face is seen well three times, he very obviously isn’t
Tim Dunigan.
“New Order, Part I: The Sky Shall Swallow Them”
Episode
19
Original airdate: 883-6
Directed by Otta Hanus
Written by Larry DiTillio
Additional
cast
Locke: Paul Humphrey
Overunit Gerber: Todd Waite
Synopsis
Database
Journal 4711-26. Scout and Power meet Locke, a springer, a data thief. He has
Dread’s infamous Project New Order data for sale. Before a deal is made, Soaron
attacks, it has been tracking Locke. It sees Power radioing Dread for orders.
He sends Blastarr after Locke and Soaron after Power. While Power battles it,
Scout mounts a Skybike trying to rescue Locke who fled Soaron’s attack.
Blastarr finds Locke, it’s about to kill him, Scout swoops in blasting it with
the built-in Skybike blasters. Blastarr is down. Power beats Soaron, the trio
escapes with the data. Mentor analyzes the stolen data revealing the awesome
Project New Order threat. Mentor tells the Icarus phase, the third phase, is a
sub-orbital space platform armed with a long range digitizer. It digitizes the
whole human population from space. Its first target is the former east United
States. It’s in optimum blasting position in only two hours.
“New
Order, Part II: The Land Shall Burn”
Episode
20
Original airdate: 883-13
Directed by Otta Hanus
Written by Larry DiTillio
Additional
cast
Locke: Paul Humphrey
Overunit Gerber: Todd Waite
Synopsis
Continued
from “Part I”. Database Journal 4711-26. After deactivating the Icarus phase by
destroying the Icarus Platform, the Power Team starts to stop the Prometheus
phase, the fourth phase. It starts a plasma storm along the former United
States east coast killing all life. To stop Dread’s plan the Power Team must
attack Volcania, Dread’s home base, directly. The Power Team has destroyed the
Icarus space platform so exactly it hurtles toward Volcania. 200 smoking metal
short tons (181,6 metric tons)plunges directly toward Volcania. Dread prepares
for the impact ordering shield priority to Prometheus section preparing damage
control teams. He sends Soaron to stop the blazing molten mass, the former
Icarus space platform. Soaron can’t stop the large mass with its blasters,
Soaron blows into pieces as the re-entering debris hits it full-force. The
Icarus platform crashes directly into Volcania causing great damage.
“Retribution,
Part I”
Episode
21
Original airdate: 883-20
Directed by Jorge Montesi
Written by J. Michael Straczynski
Additional
cast
Overunit:
Tom Quinn
Synopsis
Database
Journal 4712-15. The Power Base. The Power Team celebrates their victory over
Dread’s Project New Order. Pilot takes dance turns with her Power Team mates to
the tune of Little Brown Jug by Glenn Miller. Power is distracted concentrating
on the war. In his log, he comments: "Hard to believe, but we’ve beaten
Project New Order three and a half falls out of four. Dread’s on the run. I
should be happy, and I am. Question is: when will he strike back - and
how?" Pilot’s dance invitation brings Power out of his shell. He sheds his
blaster belt starting to dance with Pilot. She loses herself in Power’s arms
staring deeply into his eyes. Volcania. Dread frantically works to effect the
damage fixing his Icarus platform impact caused. Soaron and Blastarr have regenerated,
they’re eager for action. Dread tells his basic strategy has changed, there
can’t be a New Order until all resistance has been destroyed. Dread
concentrates all his efforts to destroy Power and his cause, forsaking all
else. The Bio-Mech troops start to attack mercilessly, no prisoners, searching
and destroying all the way. Power realizes what’s going on. The life loss makes
him sad, but he knows the Power Team hurt Dread badly. Power doesn’t find
solace in this information. He drifts off into sleep, Pilot enters the room
contemplating her slumbering affection object. The Power Team battles against
Dread’s merciless attacks. Many battles are fought in the life preserving
effort. Scout impersonates a Bio-Mech with his holo-field. He destroys four Bio-Mechs
with tiny bombs. Posing as a Bio-Mech, he disables Blastarr with Dread’s tank
cannon. Tank and Scout decide it’s time to get out while they can. The Power
Team tries to escape, Dread contacts a disabled Blastarr. It has extensive
system disruption, but Dread adamantly presses Blastarr to rise and continue
the battle. Blastarr spots the escaping JumpShip catching a detailed look at
the JumpShip entering a transit gate. Dread is elated to find out for sure
Power has teleportation technology, like he had long speculated. He beams with
confidence believing he has found the key to find the Power Base. The Power
Base. Christmas Eve. Hawk has built a makeshift Christmas tree. Scout reflects
on a similar tree he made for his mother many years ago. A sad reflection
moment. Volcania. Dread busily works on a special device. Lackki interrupts his work. He has known for a
long time Lackki is OverMind’s spy. He tricks Lackki with clever subterfuge,
Lackki stumbles into an exposed power cable. Lackki overloads in a spark
shower. Dread calls in damage control to clean up after an accident. His
project is ready, the device analyzes the transit gate frequency. Soaron
integrates the device into its systems via its eye blasters. Lackki is removed from the throne room, Dread
mind links with OverMind taking all Bio-Mechs under direct control
simultaneously. All Bio-Mech troops cancel all missions concentrating on the
JumpShip spotting. Time passes, it’s spotted. Soaron flies after it. Soaron
cloaks from its sensors. A major stabilizer malfunction forces the JumpShip to
return to the Power Base via a transit gate. It passes into the transit gate
electrical flux, Soaron is behind it. Soaron can’t follow it via the transit
gate, but Dread’s new device recorded the information he needs to find the
Power Base. Soaron returns to Volcania returning his frequency analyzer. He
gloats, he has an advantage Power doesn’t know about yet. To be continued.
Comments
The
first season winds down, the second season is being set up. Hawk’s statement,
“We can’t get a fir tree anymore, it only snows way up north.”, is a clue as to
where the Power Team finds a future home. Pilot’s emotions for Power are no
longer only hinted at. Clearly, Pilot is deeply in love with him. It’s as clear
Power isn’t ready or able to love anyone yet. He sees his life preservation
duty before his emotional needs. Lackki’s destruction was to be final. The
powers that be wanted to leave the door open for its return. As it’s carried
out to be fixed, it says: “Wait. Wait. I am not quite dead yet. I am not quite
dead yet.” Was added in postproduction, not a part of the script as originally
written. Dread talks about his new body with OverMind and the fact his old body
has been pushed beyond its limits. A fully mechanical Dread would’ve been seen
in the second season. The series creators haven’t decided what the new Dread
looks like. All that’s known is he retains the same black-red color scheme and
feral glowing red right eye as seen in the first season. “Part I” is quite
obviously the first season and series finale setup to be seen in “Part II”.
“Part I” doesn’t stand on its own, it’s dependant on both “New Order” parts and
“Part II” to come.
“Retribution, Part II”
Episode
22
Original airdate: 883-27
Directed by Jorge Montesi
Written by J. Michael Straczynski
Additional
cast
Locke: Paul Humphrey
Overunit: Tom Quinn
Synopsis
Continued
from “Part I”. Database Journal 4712-25. Dread found one of the transit gates,
the teleportation devices. He knows its operation frequency. Power is, so far,
oblivious to this. Dread addresses his human forces, he’s anxious to press his
advantage. The Power Base. Power visits Pilot’s quarters. Her souvenir display
from their past battles reminds Power of how Pilot was rescued from the Dread
Youth long ago. In a rare closeness moment, Power tells her how much she’s
needed and appreciated. They unconsciously avert each other’s eyes, each
wondering what the other is about to say. After an uncomfortable silence pause,
Pilot says: "Jon, I’ve wanted to tell you something for such a long
time..." Her voice is emotional and serious. Scout’s radio message cuts
her sentence off. Power asks her to continue, her courage wanes. She shyly
deflects the issue she brought up saying: "Later... It can wait." The
Power Team flies off with the JumpShip to meet Locke, the data thief seen in
”New Order”. He tells he has data on Dread’s troop movements, strength,
weapons, etc. He gives Scout a data disk. He tells Power Dread captured Cypher,
the resistance leader. Suddenly, the Bio-Mech troops attack. The Power Team
quickly beats them. They rush off in a hurry, they have less than an hour to
rescue Cypher. The Power Team leaves, a Dread Overunit appears from the
shadows. Locke is revealed to be forced to cooperate with Dread, he has been
used to set a trap. Dread plans to lure Power away from the Power Base to use
the same transit gate Dread found. Blastarr and a Bio-Mech troop squadron wait
aboard a large transport ship hovering at the transit gate. Pilot is sent to
the Power Base with the disk. She is to radio the information to the rest of
the Power Team after
Comments
“Retribution”
is an example of how good science fiction can be. “Part II” combines drama,
action, adventure, romance, tragedy, heroism, sacrifice, imagery and death.
“Retribution” proves how versatile the series format is. Despite high ratings,
the series was cancelled. Pilot’s death is a large surprise. Jessica Steen
seemed like the best of the group, Pilot’s character the most interesting. Yet
scriptwriter J. Michael Straczynski punctuates
the whole series theme with her death. People die in war. The good guys. The
best of heroes and loved ones. The Bio-Mechs blasting up Pilot’s quarters is a
bit symbolic. They blasted up her desk, bed and souvenirs. Do they represent
her work and duty, the love in her life and her whole life? What would’ve Pilot
and Power talked about if they’d been given the chance? From Pilot’s side it’s
easy to speculate on, she said it. She wanted to tell she loves Power. What
would’ve Power’s reaction been under different circumstances? Surely, he loved
Pilot, almost as surely, not like she loved Power. Duty would’ve won out over
romantic love in his heart of hearts. He probably would’ve told Pilot he loved
her loving all life, in totality, more. A romantic entanglement wouldn’t work
in their situation. Power would’ve explained it, Pilot would’ve understood.
They would feel each other closer. No matter what the situation, Power wouldn’t
feel bad about Pilot loving him that way. If they had talked, each would’ve
grown a bit battling harder to end the war. As it ends, absolutely nothing
could prevent them from living happily ever after. A moot point. All in all,
the series was well written. Sometimes the robot bashing got a
bit overdone, not the writer’s fault. Mattel is responsible for the interactive
battle elements. Despite the limited budget, the series looked and felt good.
The characters were three dimensional usually having thoughtful reasons behind
the things they did and said. To media types, worried mothers and specific
psychiatrists, who mostly never watched a single episode, the series failed
being a bad example for children. The interactive toys children shot the
television screen with, shot down the series, poor sales and parental protests.
People who actually watched the series know better.
The Database Journal Entries
Database Journal 326-14. Dread captures
Jonathan. Hawk’s first successful Power Suit activation. Dr. Power dies in
Volcania.
Database Journal 471-7. Tank faces Kasko.
Database Journal 472-10. The Power Team
destroys Dread’s Energy Sub-Station Zeta. Later Power and Pilot fly to
Database Journal 473-7. Mitch, a young boy,
infects Hawk with a mysterious virus.
Database Journal 473-14. Hawk is cured.
Database Journal 474-12. The Power Team steals
the Bio-Mech memory banks. Blastarr and Lackki are born.
Database Journal 474-17. Dread tries to
convince Jessica to design the new human form.
Database Journal 475-13. The Power Team faces
the Wardogs.
Database Journal 475-20. Andy’s Power Base
intrusion.
Database Journal 476-14. Power visits Dr.
Power’s grave.
Database Journal 477-3. An old military unit
lead by a mad general Briggs captures Power and Hawk.
Database Journal 477-12. The Power Team faces
Jason, an impostor Power.
Database Journal 478-4. The Power Team is in
Database Journal 478-10. Pilot’s infiltration
into Dread’s Med-Lab One.
Database Journal 478-16. Dread implements the
Styx phase. It infects Tank, he goes mad running amok.
Database Journal 478-30. The Power Team faces
Freedom One.
Database Journal 479-14. The Power Team finds
Haven.
Database Journal 4710-15. The Power Team is in
Database Journal 4711-26. Dread implements the
Icarus and Prometheus phases. The Power Team attacks Volcania to stop him.
Database Journal 4712-15. The Power Team
victory celebration over Dread’s Project New Order.
Database Journal 4712-22. Dread’s
counterstrike.
Database Journal 4712-24. Hawk has built a
makeshift Christmas tree.
Database Journal 4712-25. Dread attacks the
Power Base. Pilot dies after saving the extra Power Suits and
David
C. Stager: Captain Power and the Soldiers of the Future: Episode Guide to the
TV Series
https://members.tripod.com/~capt_pwr_1/timeline.html
https://ar.wikipedia.org/wiki/الكابتن_باور
https://en.wikipedia.org/wiki/Captain_Power_and_the_Soldiers_of_the_Future
https://es.wikipedia.org/wiki/Capitán_Poder_y_los_Soldados_del_Futuro
https://fr.wikipedia.org/wiki/Captain_Power_et_les_soldats_du_futur
https://it.wikipedia.org/wiki/Capitan_Power
https://ja.wikipedia.org/wiki/キャプテンパワー
https://pl.wikipedia.org/wiki/Kapitan_Power_i_żołnierze_przyszłości
https://ru.wikipedia.org/wiki/Капитан_Пауэр_и_солдаты_будущего
https://zh.wikipedia.org/wiki/飛龍特攻隊
This is Captain Power. I’m closing in on
Dread.
Watch for base stations.
Visibility down. Going to scanning system.
Activate it. Check energy levels.
Check power levels.
We took a few hits, but we’ve still got
plenty of power.
Energy systems full.
Hold on! I’m gonna blow this baby!
Modified: 247-9.